C# Class Mooege.Core.GS.Actors.ActorUtils

Afficher le fichier Open project: xsochor/mooege

Méthodes publiques

Méthode Description
CheckRange ( Mooege.Core.GS.Actors.Actor actor, Mooege.Core.GS.Actors.Actor target, float range ) : bool
GetDistance ( Vector3D startPosition, Vector3D targetPosition ) : float
GetDistanceDelta ( float speed, float facingAngle, int ticks = 6 ) : float[]
GetFacingAngle ( Vector3D lookerPosition, Vector3D targetPosition ) : float

Method Details

CheckRange() public static méthode

public static CheckRange ( Mooege.Core.GS.Actors.Actor actor, Mooege.Core.GS.Actors.Actor target, float range ) : bool
actor Mooege.Core.GS.Actors.Actor
target Mooege.Core.GS.Actors.Actor
range float
Résultat bool

GetDistance() public static méthode

public static GetDistance ( Vector3D startPosition, Vector3D targetPosition ) : float
startPosition Vector3D
targetPosition Vector3D
Résultat float

GetDistanceDelta() public static méthode

public static GetDistanceDelta ( float speed, float facingAngle, int ticks = 6 ) : float[]
speed float
facingAngle float
ticks int
Résultat float[]

GetFacingAngle() public static méthode

public static GetFacingAngle ( Vector3D lookerPosition, Vector3D targetPosition ) : float
lookerPosition Vector3D
targetPosition Vector3D
Résultat float