메소드 | 설명 | |
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Add ( ) : |
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Add ( Actor actor ) : |
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Add ( string text ) : |
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Add ( string text, string labelStyleName ) : |
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Add ( string text, string fontName, Color color ) : |
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Add ( string text, string fontName, string colorName ) : |
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ClearChildren ( ) : void | ||
ColumnDefaults ( int column ) : |
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Defaults ( ) : |
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Draw ( |
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GetCell ( Actor actor ) : |
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GetCells ( ) : List |
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GetRow ( float y ) : int | ||
Hit ( float x, float y, bool touchable ) : Actor | ||
Invalidate ( ) : void | ||
Layout ( ) : void | ||
Pad ( |
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Pad ( |
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Pad ( float pad ) : |
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Pad ( float top, float left, float bottom, float right ) : |
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RemoveActor ( Actor actor ) : bool | ||
Reset ( ) : void | ||
Row ( ) : |
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SetBackground ( ISceneDrawable background ) : void | ||
SetBackground ( string drawableName ) : void | ||
SetClip ( bool enabled ) : void | ||
Stack ( ) : |
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Table ( Skin skin ) : System |
메소드 | 설명 | |
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DrawBackground ( |
메소드 | 설명 | |
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DrawDebug ( List |
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DrawDebug ( Stage stage ) : void | ||
Table ( ) : System |
public Add ( string text, string labelStyleName ) : |
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text | string | |
labelStyleName | string | |
리턴 |
public Add ( string text, string fontName, Color color ) : |
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text | string | |
fontName | string | |
color | Color | |
리턴 |
public Add ( string text, string fontName, string colorName ) : |
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text | string | |
fontName | string | |
colorName | string | |
리턴 |
public ColumnDefaults ( int column ) : |
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column | int | |
리턴 |
public Draw ( |
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spriteBatch | ||
parentAlpha | float | |
리턴 | void |
protected DrawBackground ( |
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spriteBatch | ||
parentAlpha | float | |
리턴 | void |
public Hit ( float x, float y, bool touchable ) : Actor | ||
x | float | |
y | float | |
touchable | bool | |
리턴 | Actor |
public Pad ( |
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top | ||
left | ||
bottom | ||
right | ||
리턴 |
public Pad ( float top, float left, float bottom, float right ) : |
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top | float | |
left | float | |
bottom | float | |
right | float | |
리턴 |
public SetBackground ( ISceneDrawable background ) : void | ||
background | ISceneDrawable | |
리턴 | void |
public SetBackground ( string drawableName ) : void | ||
drawableName | string | |
리턴 | void |