C# 클래스 MonoGdx.Scene2D.UI.ScrollPane

상속: WidgetGroup
파일 보기 프로젝트 열기: jaquadro/MonoGdx 1 사용 예제들

Private Properties

프로퍼티 타입 설명
Clamp void
ResetFade void
ScrollPane System

공개 메소드들

메소드 설명
Act ( float delta ) : void
AddActor ( Actor actor ) : void
AddActorAfter ( Actor actorAfter, Actor actor ) : void
AddActorAt ( int index, Actor actor ) : void
AddActorBefore ( Actor actorBefore, Actor actor ) : void
Draw ( GdxSpriteBatch spriteBatch, float parentAlpha ) : void
Hit ( float x, float y, bool touchable ) : Actor
Layout ( ) : void
RemoveActor ( Actor actor ) : bool
ScrollPane ( ) : System
ScrollPane ( Actor widget ) : System
ScrollPane ( Actor widget, Skin skin ) : System
ScrollPane ( Actor widget, Skin skin, string styleName ) : System
ScrollTo ( float x, float y, float width, float height ) : void
ScrollToCenter ( float x, float y, float width, float height ) : void
SetScrollX ( float pixels ) : void
SetScrollY ( float pixels ) : void
UpdateVisualScroll ( ) : void

보호된 메소드들

메소드 설명
OnPreviewMouseMove ( MouseEventArgs e ) : void
OnPreviewTouchDown ( TouchEventArgs e ) : void
OnPreviewTouchDrag ( TouchEventArgs e ) : void
OnPreviewTouchUp ( TouchEventArgs e ) : void
OnScroll ( ScrollEventArgs e ) : void

비공개 메소드들

메소드 설명
Clamp ( ) : void
ResetFade ( ) : void
ScrollPane ( Actor widget, ScrollPaneStyle style ) : System

메소드 상세

Act() 공개 메소드

public Act ( float delta ) : void
delta float
리턴 void

AddActor() 공개 메소드

public AddActor ( Actor actor ) : void
actor Actor
리턴 void

AddActorAfter() 공개 메소드

public AddActorAfter ( Actor actorAfter, Actor actor ) : void
actorAfter Actor
actor Actor
리턴 void

AddActorAt() 공개 메소드

public AddActorAt ( int index, Actor actor ) : void
index int
actor Actor
리턴 void

AddActorBefore() 공개 메소드

public AddActorBefore ( Actor actorBefore, Actor actor ) : void
actorBefore Actor
actor Actor
리턴 void

Draw() 공개 메소드

public Draw ( GdxSpriteBatch spriteBatch, float parentAlpha ) : void
spriteBatch MonoGdx.Graphics.G2D.GdxSpriteBatch
parentAlpha float
리턴 void

Hit() 공개 메소드

public Hit ( float x, float y, bool touchable ) : Actor
x float
y float
touchable bool
리턴 Actor

Layout() 공개 메소드

public Layout ( ) : void
리턴 void

OnPreviewMouseMove() 보호된 메소드

protected OnPreviewMouseMove ( MouseEventArgs e ) : void
e MouseEventArgs
리턴 void

OnPreviewTouchDown() 보호된 메소드

protected OnPreviewTouchDown ( TouchEventArgs e ) : void
e TouchEventArgs
리턴 void

OnPreviewTouchDrag() 보호된 메소드

protected OnPreviewTouchDrag ( TouchEventArgs e ) : void
e TouchEventArgs
리턴 void

OnPreviewTouchUp() 보호된 메소드

protected OnPreviewTouchUp ( TouchEventArgs e ) : void
e TouchEventArgs
리턴 void

OnScroll() 보호된 메소드

protected OnScroll ( ScrollEventArgs e ) : void
e ScrollEventArgs
리턴 void

RemoveActor() 공개 메소드

public RemoveActor ( Actor actor ) : bool
actor Actor
리턴 bool

ScrollPane() 공개 메소드

public ScrollPane ( ) : System
리턴 System

ScrollPane() 공개 메소드

public ScrollPane ( Actor widget ) : System
widget Actor
리턴 System

ScrollPane() 공개 메소드

public ScrollPane ( Actor widget, Skin skin ) : System
widget Actor
skin Skin
리턴 System

ScrollPane() 공개 메소드

public ScrollPane ( Actor widget, Skin skin, string styleName ) : System
widget Actor
skin Skin
styleName string
리턴 System

ScrollTo() 공개 메소드

public ScrollTo ( float x, float y, float width, float height ) : void
x float
y float
width float
height float
리턴 void

ScrollToCenter() 공개 메소드

public ScrollToCenter ( float x, float y, float width, float height ) : void
x float
y float
width float
height float
리턴 void

SetScrollX() 공개 메소드

public SetScrollX ( float pixels ) : void
pixels float
리턴 void

SetScrollY() 공개 메소드

public SetScrollY ( float pixels ) : void
pixels float
리턴 void

UpdateVisualScroll() 공개 메소드

public UpdateVisualScroll ( ) : void
리턴 void