C# 클래스 MonoDevelop.StyleCop.ProjectOptionsPanelBase

상속: Gtk.Bin, IOptionsPanel
파일 보기 프로젝트 열기: DarkCloud14/MonoDevelop.StyleCop

공개 메소드들

메소드 설명
ApplyChanges ( ) : void

Applies the changes.

CreatePanelWidget ( ) : Control

Creates the options panel widget.

Will only be called if the user really gets to see the options panel.

Dispose ( ) : void

Releases all resource used by the MonoDevelop.StyleCop.ProjectOptionsPanelBase object.

Call Dispose() when you are finished using the MonoDevelop.StyleCop.ProjectOptionsPanelBase. The Dispose() method leaves the MonoDevelop.StyleCop.ProjectOptionsPanelBase in an unusable state. After calling Dispose(), you must release all references to the MonoDevelop.StyleCop.ProjectOptionsPanelBase so the garbage collector can reclaim the memory that the MonoDevelop.StyleCop.ProjectOptionsPanelBase was occupying.

Initialize ( MonoDevelop.Ide.Gui.Dialogs.OptionsDialog dialog, object dataObject ) : void

Initializes the OptionsPanel.

IsVisible ( ) : bool

Determines whether this instance is visible.

ValidateChanges ( ) : bool

Validates the changes.

메소드 상세

ApplyChanges() 공개 메소드

Applies the changes.
public ApplyChanges ( ) : void
리턴 void

CreatePanelWidget() 공개 메소드

Creates the options panel widget.
Will only be called if the user really gets to see the options panel.
public CreatePanelWidget ( ) : Control
리턴 Control

Dispose() 공개 메소드

Releases all resource used by the MonoDevelop.StyleCop.ProjectOptionsPanelBase object.
Call Dispose() when you are finished using the MonoDevelop.StyleCop.ProjectOptionsPanelBase. The Dispose() method leaves the MonoDevelop.StyleCop.ProjectOptionsPanelBase in an unusable state. After calling Dispose(), you must release all references to the MonoDevelop.StyleCop.ProjectOptionsPanelBase so the garbage collector can reclaim the memory that the MonoDevelop.StyleCop.ProjectOptionsPanelBase was occupying.
public Dispose ( ) : void
리턴 void

Initialize() 공개 메소드

Initializes the OptionsPanel.
public Initialize ( MonoDevelop.Ide.Gui.Dialogs.OptionsDialog dialog, object dataObject ) : void
dialog MonoDevelop.Ide.Gui.Dialogs.OptionsDialog Parent dialog.
dataObject object Data object (should be the project in our case).
리턴 void

IsVisible() 공개 메소드

Determines whether this instance is visible.
public IsVisible ( ) : bool
리턴 bool

ValidateChanges() 공개 메소드

Validates the changes.
public ValidateChanges ( ) : bool
리턴 bool