메소드 | 설명 | |
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UnitySoftDebuggerSession ( ) : System |
메소드 | 설명 | |
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EndSession ( ) : void | ||
OnAttachToProcess ( long processId ) : void | ||
OnConnected ( ) : void | ||
OnDetach ( ) : void | ||
OnExit ( ) : void | ||
OnRun ( Mono.Debugging.Client.DebuggerStartInfo startInfo ) : void |
메소드 | 설명 | |
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EndUnityProcess ( ) : void | ||
StartUnity ( MonoDevelop.Debugger.Soft.Unity.UnityDebuggerStartInfo dsi ) : void |
Launch Unity
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protected OnAttachToProcess ( long processId ) : void | ||
processId | long | |
리턴 | void |
protected OnRun ( Mono.Debugging.Client.DebuggerStartInfo startInfo ) : void | ||
startInfo | Mono.Debugging.Client.DebuggerStartInfo | |
리턴 | void |