메소드 | 설명 | |
---|---|---|
FallHandler ( object sender, |
||
MiniGameControl ( ) : System | ||
MinigameSkeletonEvent ( Microsoft.Kinect.Skeleton activeSkeleton, DepthImagePixel depthImagePixels, byte colorPixels ) : void | ||
Start ( Microsoft.Kinect.KinectSensor sensor ) : void | ||
Stop ( ) : void |
메소드 | 설명 | |
---|---|---|
AddObjectsToGrid ( ) : void | ||
AddPlayer ( ) : void | ||
CheckGameOver ( ) : void | ||
CreateNewObject ( int column ) : int | ||
GameStart ( int mode ) : void | ||
GameStop ( ) : void | ||
PlayerHandler ( ) : void | ||
RemoveAllObjects ( ) : void | ||
RemovePlayer ( ) : void | ||
RenderGreenScreen ( ) : void | ||
SetBackgroundImage ( ) : void | ||
ShiftObjects ( bool withShift ) : void |
public FallHandler ( object sender, |
||
sender | object | |
ea | ||
리턴 | void |
public MinigameSkeletonEvent ( Microsoft.Kinect.Skeleton activeSkeleton, DepthImagePixel depthImagePixels, byte colorPixels ) : void | ||
activeSkeleton | Microsoft.Kinect.Skeleton | |
depthImagePixels | DepthImagePixel | |
colorPixels | byte | |
리턴 | void |
public Start ( Microsoft.Kinect.KinectSensor sensor ) : void | ||
sensor | Microsoft.Kinect.KinectSensor | |
리턴 | void |