메소드 | 설명 | |
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GetBiome ( int x, int z ) : Biome | ||
WorldChunkManager ( long seed ) : System | ||
getBiomeGenAt ( int i, int j ) : |
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getBiomeGenAt ( |
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getRainfall ( float af, int i, int j, int k, int l ) : float[] | ||
getTemperatures ( float af, int i, int j, int k, int l ) : float[] |
public getBiomeGenAt ( int i, int j ) : |
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i | int | |
j | int | |
리턴 |
public getBiomeGenAt ( |
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abiomegenbase | ||
i | int | |
j | int | |
k | int | |
l | int | |
flag | bool | |
리턴 | Minecraft.BiomeGen.F11.BiomeGenBase[] |
public getRainfall ( float af, int i, int j, int k, int l ) : float[] | ||
af | float | |
i | int | |
j | int | |
k | int | |
l | int | |
리턴 | float[] |
public getTemperatures ( float af, int i, int j, int k, int l ) : float[] | ||
af | float | |
i | int | |
j | int | |
k | int | |
l | int | |
리턴 | float[] |