C# Class Minecraft.BiomeGen.F11.WorldChunkManager

Inheritance: Minecraft.BiomeUtil
Show file Open project: mblaine/BiomePainter Class Usage Examples

Public Methods

Method Description
GetBiome ( int x, int z ) : Biome
WorldChunkManager ( long seed ) : System
getBiomeGenAt ( int i, int j ) : BiomeGenBase
getBiomeGenAt ( BiomeGenBase abiomegenbase, int i, int j, int k, int l, bool flag ) : Minecraft.BiomeGen.F11.BiomeGenBase[]
getRainfall ( float af, int i, int j, int k, int l ) : float[]
getTemperatures ( float af, int i, int j, int k, int l ) : float[]

Method Details

GetBiome() public method

public GetBiome ( int x, int z ) : Biome
x int
z int
return Biome

WorldChunkManager() public method

public WorldChunkManager ( long seed ) : System
seed long
return System

getBiomeGenAt() public method

public getBiomeGenAt ( int i, int j ) : BiomeGenBase
i int
j int
return BiomeGenBase

getBiomeGenAt() public method

public getBiomeGenAt ( BiomeGenBase abiomegenbase, int i, int j, int k, int l, bool flag ) : Minecraft.BiomeGen.F11.BiomeGenBase[]
abiomegenbase BiomeGenBase
i int
j int
k int
l int
flag bool
return Minecraft.BiomeGen.F11.BiomeGenBase[]

getRainfall() public method

public getRainfall ( float af, int i, int j, int k, int l ) : float[]
af float
i int
j int
k int
l int
return float[]

getTemperatures() public method

public getTemperatures ( float af, int i, int j, int k, int l ) : float[]
af float
i int
j int
k int
l int
return float[]