프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ApplySamplerTextureUnits | void | ||
GetAttribLocation | int | ||
GetShaderHandle | int | ||
GetVertexAttributeLocations | void | ||
PlatformConstruct | void | ||
PlatformGraphicsDeviceResetting | void | ||
Shader | System.IO |
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void | ||
GraphicsDeviceResetting ( ) : void |
메소드 | 설명 | |
---|---|---|
ApplySamplerTextureUnits ( int program ) : void | ||
GetAttribLocation ( VertexElementUsage usage, int index ) : int | ||
GetShaderHandle ( ) : int | ||
GetVertexAttributeLocations ( int program ) : void | ||
PlatformConstruct ( |
||
PlatformGraphicsDeviceResetting ( ) : void | ||
Shader ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device, |