C# Class Microsoft.Xna.Framework.Graphics.Shader

Afficher le fichier Open project: procfxgen/MGShaderEditor Class Usage Examples

Private Properties

Свойство Type Description
ApplySamplerTextureUnits void
GetAttribLocation int
GetShaderHandle int
GetVertexAttributeLocations void
PlatformConstruct void
PlatformGraphicsDeviceResetting void
Shader System.IO

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void
GraphicsDeviceResetting ( ) : void

Private Methods

Méthode Description
ApplySamplerTextureUnits ( int program ) : void
GetAttribLocation ( VertexElementUsage usage, int index ) : int
GetShaderHandle ( ) : int
GetVertexAttributeLocations ( int program ) : void
PlatformConstruct ( BinaryReader reader, bool isVertexShader, byte shaderBytecode ) : void
PlatformGraphicsDeviceResetting ( ) : void
Shader ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device, BinaryReader reader ) : System.IO

Method Details

Dispose() protected méthode

protected Dispose ( bool disposing ) : void
disposing bool
Résultat void

GraphicsDeviceResetting() protected méthode

protected GraphicsDeviceResetting ( ) : void
Résultat void