C# 클래스 Microsoft.MixedReality.Toolkit.Input.GazeProvider.InternalGazePointer

상속: Microsoft.MixedReality.Toolkit.Input.GenericPointer
파일 보기 프로젝트 열기: hololensresearch/PPIT-Project

공개 메소드들

메소드 설명
InternalGazePointer ( GazeProvider gazeProvider, string pointerName, IMixedRealityInputSource inputSourceParent, Array raycastLayerMasks, float pointerExtent, Transform gazeTransform, BaseRayStabilizer stabilizer ) : Microsoft.MixedReality.Toolkit.Physics
OnPostSceneQuery ( ) : void
OnPreCurrentPointerTargetChange ( ) : void
OnPreSceneQuery ( ) : void
RaisePointerDown ( Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction mixedRealityInputAction, Handedness handedness = Handedness.None, IMixedRealityInputSource inputSource = null ) : void

Press this pointer. This sends a pointer down event across the input system.

RaisePointerUp ( Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction mixedRealityInputAction, Handedness handedness = Handedness.None, IMixedRealityInputSource inputSource = null ) : void

Release this pointer. This sends pointer clicked and pointer up events across the input system.

비공개 메소드들

메소드 설명
SetGazeInputSourceParent ( IMixedRealityInputSource gazeInputSource ) : void

Only for use when initializing Gaze Pointer on startup.

메소드 상세

InternalGazePointer() 공개 메소드

public InternalGazePointer ( GazeProvider gazeProvider, string pointerName, IMixedRealityInputSource inputSourceParent, Array raycastLayerMasks, float pointerExtent, Transform gazeTransform, BaseRayStabilizer stabilizer ) : Microsoft.MixedReality.Toolkit.Physics
gazeProvider GazeProvider
pointerName string
inputSourceParent IMixedRealityInputSource
raycastLayerMasks Array
pointerExtent float
gazeTransform Transform
stabilizer BaseRayStabilizer
리턴 Microsoft.MixedReality.Toolkit.Physics

OnPostSceneQuery() 공개 메소드

public OnPostSceneQuery ( ) : void
리턴 void

OnPreCurrentPointerTargetChange() 공개 메소드

public OnPreCurrentPointerTargetChange ( ) : void
리턴 void

OnPreSceneQuery() 공개 메소드

public OnPreSceneQuery ( ) : void
리턴 void

RaisePointerDown() 공개 메소드

Press this pointer. This sends a pointer down event across the input system.
public RaisePointerDown ( Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction mixedRealityInputAction, Handedness handedness = Handedness.None, IMixedRealityInputSource inputSource = null ) : void
mixedRealityInputAction Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction The input action that corresponds to the pressed button or axis.
handedness Handedness Optional handedness of the source that pressed the pointer.
inputSource IMixedRealityInputSource
리턴 void

RaisePointerUp() 공개 메소드

Release this pointer. This sends pointer clicked and pointer up events across the input system.
public RaisePointerUp ( Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction mixedRealityInputAction, Handedness handedness = Handedness.None, IMixedRealityInputSource inputSource = null ) : void
mixedRealityInputAction Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction The input action that corresponds to the released button or axis.
handedness Handedness Optional handedness of the source that released the pointer.
inputSource IMixedRealityInputSource
리턴 void