Method | Description | |
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InternalGazePointer ( |
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OnPostSceneQuery ( ) : void | ||
OnPreCurrentPointerTargetChange ( ) : void | ||
OnPreSceneQuery ( ) : void | ||
RaisePointerDown ( Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction mixedRealityInputAction, Handedness handedness = Handedness.None, IMixedRealityInputSource inputSource = null ) : void |
Press this pointer. This sends a pointer down event across the input system.
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RaisePointerUp ( Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction mixedRealityInputAction, Handedness handedness = Handedness.None, IMixedRealityInputSource inputSource = null ) : void |
Release this pointer. This sends pointer clicked and pointer up events across the input system.
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Method | Description | |
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SetGazeInputSourceParent ( IMixedRealityInputSource gazeInputSource ) : void |
Only for use when initializing Gaze Pointer on startup.
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public InternalGazePointer ( |
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gazeProvider | ||
pointerName | string | |
inputSourceParent | IMixedRealityInputSource | |
raycastLayerMasks | Array | |
pointerExtent | float | |
gazeTransform | Transform | |
stabilizer | BaseRayStabilizer | |
return | Microsoft.MixedReality.Toolkit.Physics |
public OnPreCurrentPointerTargetChange ( ) : void | ||
return | void |
public RaisePointerDown ( Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction mixedRealityInputAction, Handedness handedness = Handedness.None, IMixedRealityInputSource inputSource = null ) : void | ||
mixedRealityInputAction | Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction | The input action that corresponds to the pressed button or axis. |
handedness | Handedness | Optional handedness of the source that pressed the pointer. |
inputSource | IMixedRealityInputSource | |
return | void |
public RaisePointerUp ( Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction mixedRealityInputAction, Handedness handedness = Handedness.None, IMixedRealityInputSource inputSource = null ) : void | ||
mixedRealityInputAction | Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction | The input action that corresponds to the released button or axis. |
handedness | Handedness | Optional handedness of the source that released the pointer. |
inputSource | IMixedRealityInputSource | |
return | void |