메소드 | 설명 | |
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Draw ( |
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GetEntities ( string name ) : IEnumerable |
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GetEntity ( string id ) : GameEntity | ||
ResetDeath ( ) : void | ||
ScreenLayer ( |
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SquareAt ( float px, float py ) : |
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Start ( ) : void | ||
Stop ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
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Draw ( IRenderingContext context, float off_x, float off_y ) : void | ||
IsOnScreen ( float x, float y ) : bool | ||
PlaceEntity ( int index, GameEntity entity ) : void | ||
RespawnEntities ( ) : void | ||
RunKeyframe ( |
public Draw ( |
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renderArgs | ||
screenPixelWidth | int | |
리턴 | void |
public ScreenLayer ( |
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info | ||
stage | ||
respawnTracker | IEntityRespawnTracker | |
리턴 | System |