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AddDropItemObj ( uint itemid, short x, short y, uint ownerid, int time = 120000, GameStruct info = null, RoleData_Eudemon eudemon = null ) : void |
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AddObject ( BaseObject obj, GameBase session = null ) : void |
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AddRegionInfo ( GameStruct info ) : void |
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BroadcastBuffer ( BaseObject obj, byte buff ) : void |
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BroadcastMsg ( GameBase type, String msg ) : void |
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CanMove ( short x, short y ) : bool |
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Clone ( ) : GameMap |
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Create ( ) : bool |
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CreateMonster ( GameStruct info ) : void |
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FindMonsterObject ( uint id ) : MonsterObject |
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FindObjectForID ( uint id ) : BaseObject |
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GameMap ( GameStruct mapinfo ) : System |
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GetAllObject ( ) : BaseObject>.Dictionary |
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GetID ( ) : uint |
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GetMapGridInfo ( ) : GameStruct.MapGridInfo[ |
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GetMapInfo ( ) : MapInfo |
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GetMapPath ( ) : MapPath |
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GetObject ( uint id ) : BaseObject |
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GetObjectCount ( byte type ) : int |
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GetPointOfObj ( BaseObject obj, short x, short y ) : bool |
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IsSafeArea ( short x, short y ) : bool |
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Process ( ) : void |
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RemoveObj ( BaseObject obj ) : void |
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SendWeatherInfo ( PlayerObject play ) : void |
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