Свойство | Type | Description | |
---|---|---|---|
last_null_tick | int | ||
mPath | |||
mnHeight | uint | ||
mnVersion | uint | ||
mnWidth | uint |
Méthode | Description | |
---|---|---|
AddDropItemObj ( uint itemid, short x, short y, uint ownerid, int time = 120000, GameStruct info = null, |
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AddObject ( |
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AddRegionInfo ( GameStruct info ) : void | ||
BroadcastBuffer ( |
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BroadcastMsg ( GameBase type, String msg ) : void | ||
CanMove ( short x, short y ) : bool | ||
Clone ( ) : |
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Create ( ) : bool | ||
CreateMonster ( GameStruct info ) : void | ||
FindMonsterObject ( uint id ) : |
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FindObjectForID ( uint id ) : |
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GameMap ( GameStruct mapinfo ) : System | ||
GetAllObject ( ) : BaseObject>.Dictionary |
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GetID ( ) : uint | ||
GetMapGridInfo ( ) : GameStruct.MapGridInfo[ | ||
GetMapInfo ( ) : |
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GetMapPath ( ) : |
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GetObject ( uint id ) : |
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GetObjectCount ( byte type ) : int | ||
GetPointOfObj ( |
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IsSafeArea ( short x, short y ) : bool | ||
Process ( ) : void | ||
RemoveObj ( |
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SendWeatherInfo ( |
public AddDropItemObj ( uint itemid, short x, short y, uint ownerid, int time = 120000, GameStruct info = null, |
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itemid | uint | |
x | short | |
y | short | |
ownerid | uint | |
time | int | |
info | GameStruct | |
eudemon | ||
Résultat | void |
public AddObject ( |
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obj | ||
session | GameBase | |
Résultat | void |
public AddRegionInfo ( GameStruct info ) : void | ||
info | GameStruct | |
Résultat | void |
public BroadcastBuffer ( |
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obj | ||
buff | byte | |
Résultat | void |
public BroadcastMsg ( GameBase type, String msg ) : void | ||
type | GameBase | |
msg | String | |
Résultat | void |
public CreateMonster ( GameStruct info ) : void | ||
info | GameStruct | |
Résultat | void |
public FindMonsterObject ( uint id ) : |
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id | uint | |
Résultat |
public FindObjectForID ( uint id ) : |
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id | uint | |
Résultat |
public GameMap ( GameStruct mapinfo ) : System | ||
mapinfo | GameStruct | |
Résultat | System |
public GetAllObject ( ) : BaseObject>.Dictionary |
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Résultat | BaseObject>.Dictionary |
public GetMapGridInfo ( ) : GameStruct.MapGridInfo[ | ||
Résultat | GameStruct.MapGridInfo[ |
public GetPointOfObj ( |
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obj | ||
x | short | |
y | short | |
Résultat | bool |
public IsSafeArea ( short x, short y ) : bool | ||
x | short | |
y | short | |
Résultat | bool |
public SendWeatherInfo ( |
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play | ||
Résultat | void |