C# 클래스 MapServer.EquipOperation

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공개 메소드들

메소드 설명
EquipLevel ( PlayerObject play, uint srcid, uint materialid ) : void
EquipOperation ( ) : System
EquipQuality ( PlayerObject play, uint srcid, uint materialid ) : void
EquipStrong ( PlayerObject play, uint srcid, uint materialid ) : void
Equip_GodExp ( PlayerObject play, uint srcid, uint destid ) : void
GemFusion ( PlayerObject play, uint destid ) : void
GemReplace ( PlayerObject play, byte data ) : void
GemSet ( PlayerObject play, uint srcid, uint destid, byte index ) : void
Instance ( ) : EquipOperation
IsAccordWithEquip ( byte level, byte profession, byte equip_pos, RoleItemInfo item_info ) : bool
Load ( ) : bool
Magic_Add_God ( PlayerObject play, uint srcid, uint destid ) : void
OpenGem ( PlayerObject play, uint srcid, uint destid ) : void

비공개 메소드들

메소드 설명
RateSuccForEquipLevel ( GameStruct pEquipItem ) : int
RateSuccForQuality ( GameStruct item ) : int

메소드 상세

EquipLevel() 공개 메소드

public EquipLevel ( PlayerObject play, uint srcid, uint materialid ) : void
play PlayerObject
srcid uint
materialid uint
리턴 void

EquipOperation() 공개 메소드

public EquipOperation ( ) : System
리턴 System

EquipQuality() 공개 메소드

public EquipQuality ( PlayerObject play, uint srcid, uint materialid ) : void
play PlayerObject
srcid uint
materialid uint
리턴 void

EquipStrong() 공개 메소드

public EquipStrong ( PlayerObject play, uint srcid, uint materialid ) : void
play PlayerObject
srcid uint
materialid uint
리턴 void

Equip_GodExp() 공개 메소드

public Equip_GodExp ( PlayerObject play, uint srcid, uint destid ) : void
play PlayerObject
srcid uint
destid uint
리턴 void

GemFusion() 공개 메소드

public GemFusion ( PlayerObject play, uint destid ) : void
play PlayerObject
destid uint
리턴 void

GemReplace() 공개 메소드

public GemReplace ( PlayerObject play, byte data ) : void
play PlayerObject
data byte
리턴 void

GemSet() 공개 메소드

public GemSet ( PlayerObject play, uint srcid, uint destid, byte index ) : void
play PlayerObject
srcid uint
destid uint
index byte
리턴 void

Instance() 공개 정적인 메소드

public static Instance ( ) : EquipOperation
리턴 EquipOperation

IsAccordWithEquip() 공개 메소드

public IsAccordWithEquip ( byte level, byte profession, byte equip_pos, RoleItemInfo item_info ) : bool
level byte
profession byte
equip_pos byte
item_info GameStruct.RoleItemInfo
리턴 bool

Load() 공개 메소드

public Load ( ) : bool
리턴 bool

Magic_Add_God() 공개 메소드

public Magic_Add_God ( PlayerObject play, uint srcid, uint destid ) : void
play PlayerObject
srcid uint
destid uint
리턴 void

OpenGem() 공개 메소드

public OpenGem ( PlayerObject play, uint srcid, uint destid ) : void
play PlayerObject
srcid uint
destid uint
리턴 void