프로퍼티 | 타입 | 설명 | |
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Port | int | ||
startbutton | System.Windows.Forms.Button |
메소드 | 설명 | |
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ChatClient ( ) : void | ||
ChatServer ( ) : void | ||
ChatServerForm ( ) : System | ||
ChatServerForm ( int port ) : System | ||
GameOver ( ) : bool | ||
Run ( ) : void |
Client
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SetUp ( ) : void | ||
getByteArrayWithObject ( |
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getByteArrayWithObject ( Brand brand ) : byte[] | ||
getByteArrayWithObject ( Mahjong.Players.BrandPlayer players ) : byte[] | ||
getByteArrayWithObject ( |
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getObjectWithByteArray ( byte theByteArray ) : object |
메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Server_Closing ( object sender, System.Windows.Forms.FormClosedEventArgs e ) : void |
메소드 | 설명 | |
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ChatServerForm_FormClosing ( object sender, |
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ChatServerForm_Load ( object sender, |
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DisableInput ( bool value ) : void | ||
DisplayMessage ( string message ) : void | ||
IPButton_CheckedChanged ( object sender, |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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SendObject ( |
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SendObject ( Brand bd ) : void | ||
SendObject ( Mahjong.Players.BrandPlayer brandplayers ) : void | ||
SendObject ( |
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SendObject ( int bi ) : void | ||
cancelbutton_Click ( object sender, |
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connectbutton_Click ( object sender, |
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createbutton_Click ( object sender, |
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displayTextBox_TextChanged ( object sender, |
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inputTextBox_KeyDown ( object sender, |
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lanButton_CheckedChanged ( object sender, |
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playgame_Click ( object sender, |
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servermessage ( string reply ) : void | ||
serverobject ( byte date ) : void | ||
stringcheck ( string s ) : void |
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
protected Server_Closing ( object sender, System.Windows.Forms.FormClosedEventArgs e ) : void | ||
sender | object | |
e | System.Windows.Forms.FormClosedEventArgs | |
리턴 | void |
public getByteArrayWithObject ( |
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all | ||
리턴 | byte[] |
public getByteArrayWithObject ( Brand brand ) : byte[] | ||
brand | Brand | |
리턴 | byte[] |
public getByteArrayWithObject ( Mahjong.Players.BrandPlayer players ) : byte[] | ||
players | Mahjong.Players.BrandPlayer | |
리턴 | byte[] |
public getByteArrayWithObject ( |
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check | ||
리턴 | byte[] |
public getObjectWithByteArray ( byte theByteArray ) : object | ||
theByteArray | byte | |
리턴 | object |