메소드 | 설명 | |
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BulletEffect ( GameContext context ) : System | ||
Dispose ( ) : void | ||
ReloadEffectFile ( ) : void |
메소드 | 설명 | |
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Draw ( long time ) : void | ||
Update ( long time ) : void |
메소드 | 설명 | |
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SubscribeLazerEffectVariable ( PlaneBoard planeBoard, Effect effect, ShaderResourceView arg3 ) : void |
public BulletEffect ( GameContext context ) : System | ||
context | GameContext | |
리턴 | System |