메소드 | 설명 | |
---|---|---|
DisplayParameters ( List |
||
ShaderParametersUserControl ( ) : MGShaderEditor.Controls |
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
|
메소드 | 설명 | |
---|---|---|
Control_ValueChanging ( object sender, System e ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
|
|
Textbox_TextChanged ( object sender, System e ) : void |
public DisplayParameters ( List |
||
_parameters | List |
|
리턴 | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public ShaderParametersUserControl ( ) : MGShaderEditor.Controls | ||
리턴 | MGShaderEditor.Controls |