프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CamDistance | float | ||
CamOffset | System.Vector3 | ||
DefaultTex | Texture | ||
LOD | int | ||
Mat | Material | ||
RawTriangles | CustomVertex.PositionTextured[] | ||
SKM | |||
STM | |||
box | System.Vector3 | ||
boxorigin | System.Vector3 | ||
device | Device | ||
fAngle | float | ||
init | bool | ||
lines | CustomVertex.PositionColored[] | ||
presentParams | PresentParameters | ||
rotate | bool |
메소드 | 설명 | |
---|---|---|
CreateCoordLines ( ) : void | ||
InitializeGraphics ( |
||
Refresh ( ) : void | ||
RenderCoordsystem ( Device device ) : void |
메소드 | 설명 | |
---|---|---|
Render ( ) : void |
public static InitializeGraphics ( |
||
handle | ||
리턴 | bool |
public static RenderCoordsystem ( Device device ) : void | ||
device | Device | |
리턴 | void |
public static CustomVertex.PositionTextured[] RawTriangles | ||
리턴 | CustomVertex.PositionTextured[] |
public static SkeletalMesh,ME3Explorer.Unreal.Classes SKM | ||
리턴 |
public static StaticMesh,ME3Explorer.Unreal.Classes STM | ||
리턴 |
public static CustomVertex.PositionColored[] lines | ||
리턴 | CustomVertex.PositionColored[] |