C# Class ME3Explorer.Meshplorer2.Renderer

Show file Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
CamDistance float
CamOffset System.Vector3
DefaultTex Texture
LOD int
Mat Material
RawTriangles CustomVertex.PositionTextured[]
SKM ME3Explorer.Unreal.Classes.SkeletalMesh
STM ME3Explorer.Unreal.Classes.StaticMesh
box System.Vector3
boxorigin System.Vector3
device Device
fAngle float
init bool
lines CustomVertex.PositionColored[]
presentParams PresentParameters
rotate bool

Public Methods

Method Description
CreateCoordLines ( ) : void
InitializeGraphics ( Control handle ) : bool
Refresh ( ) : void
RenderCoordsystem ( Device device ) : void

Private Methods

Method Description
Render ( ) : void

Method Details

CreateCoordLines() public static method

public static CreateCoordLines ( ) : void
return void

InitializeGraphics() public static method

public static InitializeGraphics ( Control handle ) : bool
handle System.Windows.Forms.Control
return bool

Refresh() public static method

public static Refresh ( ) : void
return void

RenderCoordsystem() public static method

public static RenderCoordsystem ( Device device ) : void
device Device
return void

Property Details

CamDistance public static property

public static float CamDistance
return float

CamOffset public static property

public static Vector3,System CamOffset
return System.Vector3

DefaultTex public static property

public static Texture DefaultTex
return Texture

LOD public static property

public static int LOD
return int

Mat public static property

public static Material Mat
return Material

RawTriangles public static property

public static CustomVertex.PositionTextured[] RawTriangles
return CustomVertex.PositionTextured[]

SKM public static property

public static SkeletalMesh,ME3Explorer.Unreal.Classes SKM
return ME3Explorer.Unreal.Classes.SkeletalMesh

STM public static property

public static StaticMesh,ME3Explorer.Unreal.Classes STM
return ME3Explorer.Unreal.Classes.StaticMesh

box public static property

public static Vector3,System box
return System.Vector3

boxorigin public static property

public static Vector3,System boxorigin
return System.Vector3

device public static property

public static Device device
return Device

fAngle public static property

public static float fAngle
return float

init public static property

public static bool init
return bool

lines public static property

public static CustomVertex.PositionColored[] lines
return CustomVertex.PositionColored[]

presentParams public static property

public static PresentParameters presentParams
return PresentParameters

rotate public static property

public static bool rotate
return bool