메소드 | 설명 | |
---|---|---|
Draw ( ) : void | ||
Draw ( |
||
OnChangeSelection ( bool down ) : void | ||
OnChangeSelection ( int newIndex ) : void | ||
RPGMenu ( string bannerCaption, LogicSpawn.GTARPG.Core.Objects.GTASprite banner, IMenuItem items ) : System.Drawing |
메소드 | 설명 | |
---|---|---|
Usable ( IMenuItem item ) : bool |
public RPGMenu ( string bannerCaption, LogicSpawn.GTARPG.Core.Objects.GTASprite banner, IMenuItem items ) : System.Drawing | ||
bannerCaption | string | |
banner | LogicSpawn.GTARPG.Core.Objects.GTASprite | |
items | IMenuItem | |
리턴 | System.Drawing |