C# 클래스 LibNoise.Noise2D

Provides a two-dimensional noise map.
This covers most of the functionality from LibNoise's noiseutils library, but the method calls might not be the same. See the tutorials project if you're wondering which calls are equivalent.
상속: IDisposable
파일 보기 프로젝트 열기: simonwittber/LibNoise-Unity 1 사용 예제들

공개 메소드들

메소드 설명
Clear ( ) : void

Clears the noise map.

Clear ( float value ) : void

Clears the noise map.

Dispose ( ) : void

Immediately releases the unmanaged resources used by this object.

GenerateCylindrical ( float angleMin, float angleMax, float heightMin, float heightMax ) : void

Generates a cylindrical projection of the noise map.

GeneratePlanar ( float left, float right, float top, float bottom ) : void

Generates a planar projection of the noise map.

GeneratePlanar ( float left, float right, float top, float bottom, bool seamless ) : void

Generates a non-seamless planar projection of the noise map.

GenerateSpherical ( float south, float north, float west, float east ) : void

Generates a spherical projection of the noise map.

GetNormalMap ( float scale ) : Texture2D

Creates a normal map for the current content of the noise map.

GetTexture ( ) : Texture2D

Creates a grayscale texture map for the current content of the noise map.

GetTexture ( Gradient gradient ) : Texture2D

Creates a texture map for the current content of the noise map.

Noise2D ( int size ) : System

Initializes a new instance of Noise2D.

Noise2D ( int size, ModuleBase generator ) : System

Initializes a new instance of Noise2D.

Noise2D ( int width, int height ) : System

Initializes a new instance of Noise2D.

Noise2D ( int width, int height, ModuleBase generator ) : System

Initializes a new instance of Noise2D.

this ( int x, int y ) : float

Gets or sets a value in the noise map by its position.

보호된 메소드들

메소드 설명
Disposing ( ) : bool

Immediately releases the unmanaged resources used by this object.

Noise2D ( ) : System

Initializes a new instance of Noise2D.

비공개 메소드들

메소드 설명
GenerateCylindrical ( float angle, float height ) : float

Generates a cylindrical projection of a point in the noise map.

GeneratePlanar ( float x, float y ) : float

Generates a planar projection of a point in the noise map.

GenerateSpherical ( float lat, float lon ) : float

Generates a spherical projection of a point in the noise map.

메소드 상세

Clear() 공개 메소드

Clears the noise map.
public Clear ( ) : void
리턴 void

Clear() 공개 메소드

Clears the noise map.
public Clear ( float value ) : void
value float The constant value to clear the noise map with.
리턴 void

Dispose() 공개 메소드

Immediately releases the unmanaged resources used by this object.
public Dispose ( ) : void
리턴 void

Disposing() 보호된 메소드

Immediately releases the unmanaged resources used by this object.
protected Disposing ( ) : bool
리턴 bool

GenerateCylindrical() 공개 메소드

Generates a cylindrical projection of the noise map.
public GenerateCylindrical ( float angleMin, float angleMax, float heightMin, float heightMax ) : void
angleMin float The maximum angle of the clip region.
angleMax float The minimum angle of the clip region.
heightMin float The minimum height of the clip region.
heightMax float The maximum height of the clip region.
리턴 void

GeneratePlanar() 공개 메소드

Generates a planar projection of the noise map.
public GeneratePlanar ( float left, float right, float top, float bottom ) : void
left float The clip region to the left.
right float The clip region to the right.
top float The clip region to the top.
bottom float The clip region to the bottom.
리턴 void

GeneratePlanar() 공개 메소드

Generates a non-seamless planar projection of the noise map.
public GeneratePlanar ( float left, float right, float top, float bottom, bool seamless ) : void
left float The clip region to the left.
right float The clip region to the right.
top float The clip region to the top.
bottom float The clip region to the bottom.
seamless bool Indicates whether the resulting noise map should be seamless.
리턴 void

GenerateSpherical() 공개 메소드

Generates a spherical projection of the noise map.
public GenerateSpherical ( float south, float north, float west, float east ) : void
south float The clip region to the south.
north float The clip region to the north.
west float The clip region to the west.
east float The clip region to the east.
리턴 void

GetNormalMap() 공개 메소드

Creates a normal map for the current content of the noise map.
public GetNormalMap ( float scale ) : Texture2D
scale float The scaling of the normal map values.
리턴 UnityEngine.Texture2D

GetTexture() 공개 메소드

Creates a grayscale texture map for the current content of the noise map.
public GetTexture ( ) : Texture2D
리턴 UnityEngine.Texture2D

GetTexture() 공개 메소드

Creates a texture map for the current content of the noise map.
public GetTexture ( Gradient gradient ) : Texture2D
gradient Gradient The gradient to color the texture map with.
리턴 UnityEngine.Texture2D

Noise2D() 보호된 메소드

Initializes a new instance of Noise2D.
protected Noise2D ( ) : System
리턴 System

Noise2D() 공개 메소드

Initializes a new instance of Noise2D.
public Noise2D ( int size ) : System
size int The width and height of the noise map.
리턴 System

Noise2D() 공개 메소드

Initializes a new instance of Noise2D.
public Noise2D ( int size, ModuleBase generator ) : System
size int The width and height of the noise map.
generator ModuleBase The generator module.
리턴 System

Noise2D() 공개 메소드

Initializes a new instance of Noise2D.
public Noise2D ( int width, int height ) : System
width int The width of the noise map.
height int The height of the noise map.
리턴 System

Noise2D() 공개 메소드

Initializes a new instance of Noise2D.
public Noise2D ( int width, int height, ModuleBase generator ) : System
width int The width of the noise map.
height int The height of the noise map.
generator ModuleBase The generator module.
리턴 System

this() 공개 메소드

Gets or sets a value in the noise map by its position.
public this ( int x, int y ) : float
x int The position on the x-axis.
y int The position on the y-axis.
리턴 float