Method | Description | |
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Clear ( ) : void |
Clears the noise map.
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Clear ( float value ) : void |
Clears the noise map.
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Dispose ( ) : void |
Immediately releases the unmanaged resources used by this object.
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GenerateCylindrical ( float angleMin, float angleMax, float heightMin, float heightMax ) : void |
Generates a cylindrical projection of the noise map.
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GeneratePlanar ( float left, float right, float top, float bottom ) : void |
Generates a planar projection of the noise map.
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GeneratePlanar ( float left, float right, float top, float bottom, bool seamless ) : void |
Generates a non-seamless planar projection of the noise map.
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GenerateSpherical ( float south, float north, float west, float east ) : void |
Generates a spherical projection of the noise map.
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GetNormalMap ( float scale ) : |
Creates a normal map for the current content of the noise map.
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GetTexture ( ) : |
Creates a grayscale texture map for the current content of the noise map.
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GetTexture ( Gradient gradient ) : |
Creates a texture map for the current content of the noise map.
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Noise2D ( int size ) : System |
Initializes a new instance of Noise2D.
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Noise2D ( int size, |
Initializes a new instance of Noise2D.
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Noise2D ( int width, int height ) : System |
Initializes a new instance of Noise2D.
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Noise2D ( int width, int height, |
Initializes a new instance of Noise2D.
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this ( int x, int y ) : float |
Gets or sets a value in the noise map by its position.
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Method | Description | |
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Disposing ( ) : bool |
Immediately releases the unmanaged resources used by this object.
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Noise2D ( ) : System |
Initializes a new instance of Noise2D.
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Method | Description | |
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GenerateCylindrical ( float angle, float height ) : float |
Generates a cylindrical projection of a point in the noise map.
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GeneratePlanar ( float x, float y ) : float |
Generates a planar projection of a point in the noise map.
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GenerateSpherical ( float lat, float lon ) : float |
Generates a spherical projection of a point in the noise map.
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public Clear ( float value ) : void | ||
value | float | The constant value to clear the noise map with. |
return | void |
public GenerateCylindrical ( float angleMin, float angleMax, float heightMin, float heightMax ) : void | ||
angleMin | float | The maximum angle of the clip region. |
angleMax | float | The minimum angle of the clip region. |
heightMin | float | The minimum height of the clip region. |
heightMax | float | The maximum height of the clip region. |
return | void |
public GeneratePlanar ( float left, float right, float top, float bottom ) : void | ||
left | float | The clip region to the left. |
right | float | The clip region to the right. |
top | float | The clip region to the top. |
bottom | float | The clip region to the bottom. |
return | void |
public GeneratePlanar ( float left, float right, float top, float bottom, bool seamless ) : void | ||
left | float | The clip region to the left. |
right | float | The clip region to the right. |
top | float | The clip region to the top. |
bottom | float | The clip region to the bottom. |
seamless | bool | Indicates whether the resulting noise map should be seamless. |
return | void |
public GenerateSpherical ( float south, float north, float west, float east ) : void | ||
south | float | The clip region to the south. |
north | float | The clip region to the north. |
west | float | The clip region to the west. |
east | float | The clip region to the east. |
return | void |
public GetNormalMap ( float scale ) : |
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scale | float | The scaling of the normal map values. |
return |
public GetTexture ( Gradient gradient ) : |
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gradient | Gradient | The gradient to color the texture map with. |
return |
public Noise2D ( int size ) : System | ||
size | int | The width and height of the noise map. |
return | System |
public Noise2D ( int size, |
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size | int | The width and height of the noise map. |
generator | The generator module. | |
return | System |
public Noise2D ( int width, int height ) : System | ||
width | int | The width of the noise map. |
height | int | The height of the noise map. |
return | System |
public Noise2D ( int width, int height, |
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width | int | The width of the noise map. |
height | int | The height of the noise map. |
generator | The generator module. | |
return | System |
public this ( int x, int y ) : float | ||
x | int | The position on the x-axis. |
y | int | The position on the y-axis. |
return | float |