C# 클래스 LeopotamGroup.Gui.Common.GuiSystem

상속: UnityEngine.MonoBehaviour
파일 보기 프로젝트 열기: Leopotam/LeopotamGroupLibraryUnity 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
IsInputLocked bool

공개 메소드들

메소드 설명
AddEventReceiver ( GuiEventReceiver receiver ) : void

Add event receiver.

Awake ( ) : void
FixCamera ( ) : void
FixScaleFactors ( ) : void
GetOverlayPosition ( Camera worldCamera, Vector3 worldPoint, Transform widgetContainer ) : Vector3

Get position of worldpoint at gui relative to widget container.

IsInstanceCreated ( ) : bool

Save checking for singleton instance availability.

LateUpdate ( ) : void
OnDestroy ( ) : void
OnEnable ( ) : void
ProcessInput ( ) : void
RemoveEventReceiver ( GuiEventReceiver receiver ) : void

Remove event receiver.

Validate ( ) : void

Force revalidate GuiSystem.

메소드 상세

AddEventReceiver() 공개 메소드

Add event receiver.
public AddEventReceiver ( GuiEventReceiver receiver ) : void
receiver GuiEventReceiver Receiver.
리턴 void

Awake() 공개 메소드

public Awake ( ) : void
리턴 void

FixCamera() 공개 메소드

public FixCamera ( ) : void
리턴 void

FixScaleFactors() 공개 메소드

public FixScaleFactors ( ) : void
리턴 void

GetOverlayPosition() 공개 메소드

Get position of worldpoint at gui relative to widget container.
public GetOverlayPosition ( Camera worldCamera, Vector3 worldPoint, Transform widgetContainer ) : Vector3
worldCamera UnityEngine.Camera World camera.
worldPoint UnityEngine.Vector3 World point.
widgetContainer UnityEngine.Transform Widget container, can be null.
리턴 UnityEngine.Vector3

IsInstanceCreated() 공개 정적인 메소드

Save checking for singleton instance availability.
public static IsInstanceCreated ( ) : bool
리턴 bool

LateUpdate() 공개 메소드

public LateUpdate ( ) : void
리턴 void

OnDestroy() 공개 메소드

public OnDestroy ( ) : void
리턴 void

OnEnable() 공개 메소드

public OnEnable ( ) : void
리턴 void

ProcessInput() 공개 메소드

public ProcessInput ( ) : void
리턴 void

RemoveEventReceiver() 공개 메소드

Remove event receiver.
public RemoveEventReceiver ( GuiEventReceiver receiver ) : void
receiver GuiEventReceiver Receiver.
리턴 void

Validate() 공개 메소드

Force revalidate GuiSystem.
public Validate ( ) : void
리턴 void

프로퍼티 상세

IsInputLocked 공개적으로 프로퍼티

Is user input locked.
public bool IsInputLocked
리턴 bool