메소드 | 설명 | |
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HasSpell ( string s ) : bool |
Checks if the Player has the spell.
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IsBeingE ( Obj_AI_Base target ) : bool |
Checks to see if the target is being E'ed
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IsMarked ( Obj_AI_Base target ) : bool |
Contains the list of currently marked targets. Checks to see if the target is being silenced
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IsRootE ( Obj_AI_Base target ) : bool |
Checks to see if target has been successfully rooted
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LogicReturn ( bool w2 = false ) : bool |
Checks if Player should use W to return.
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public static IsBeingE ( Obj_AI_Base target ) : bool | ||
target | Obj_AI_Base | The Target |
리턴 | bool |
public static IsMarked ( Obj_AI_Base target ) : bool | ||
target | Obj_AI_Base | The Target |
리턴 | bool |