C# 클래스 Lecture4Examples.CollisionAndInputGame

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: Westerdals/PG2200LectureCode2013 1 사용 예제들

공개 메소드들

메소드 설명
CollisionAndInputGame ( ) : System
IsKeyPressed ( Keys key ) : bool

Check if key is pressed down this exact frame.

IsKeyReleased ( Keys key ) : bool

Checks if key is released this exact frame.

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
doCollisionDetection ( ) : void

메소드 상세

CollisionAndInputGame() 공개 메소드

public CollisionAndInputGame ( ) : System
리턴 System

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

IsKeyPressed() 공개 메소드

Check if key is pressed down this exact frame.
public IsKeyPressed ( Keys key ) : bool
key Keys
리턴 bool

IsKeyReleased() 공개 메소드

Checks if key is released this exact frame.
public IsKeyReleased ( Keys key ) : bool
key Keys
리턴 bool

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void