C# Class Lecture4Examples.CollisionAndInputGame

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
ファイルを表示 Open project: Westerdals/PG2200LectureCode2013 Class Usage Examples

Public Methods

Method Description
CollisionAndInputGame ( ) : System
IsKeyPressed ( Keys key ) : bool

Check if key is pressed down this exact frame.

IsKeyReleased ( Keys key ) : bool

Checks if key is released this exact frame.

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Method Description
doCollisionDetection ( ) : void

Method Details

CollisionAndInputGame() public method

public CollisionAndInputGame ( ) : System
return System

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

IsKeyPressed() public method

Check if key is pressed down this exact frame.
public IsKeyPressed ( Keys key ) : bool
key Keys
return bool

IsKeyReleased() public method

Checks if key is released this exact frame.
public IsKeyReleased ( Keys key ) : bool
key Keys
return bool

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void