프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Face | int | ||
LastAction | long | ||
LastSpawn | long | ||
SpawnReady | bool | ||
Target | Serial | ||
TargetP | |||
XPMulti | int | ||
m_Loc | |||
m_Map | string | ||
m_MonsterID | int | ||
m_Serial | Serial | ||
m_SpawnLoc |
메소드 | 설명 | |
---|---|---|
AIStep ( |
||
Attack ( |
||
DropLoot ( |
||
GenerateLoot ( ) : void | ||
Monster ( ) : System | ||
Monster ( Serial serial ) : System | ||
Monster ( int MonsterID ) : System | ||
TakeDamage ( |
||
TakeDamage ( |
public AIStep ( |
||
map | ||
target | ||
리턴 | MyPathNode |
public TakeDamage ( |
||
player | ||
리턴 | void |
public TakeDamage ( |
||
player | ||
spell | script | |
리턴 | void |