C# 클래스 KerbalEngineer.Editor.BuildAdvanced

상속: UnityEngine.MonoBehaviour
파일 보기 프로젝트 열기: CYBUTEK/KerbalEngineer

공개 프로퍼티들

프로퍼티 타입 설명
Altitude float

보호된 메소드들

메소드 설명
Awake ( ) : void
OnDestroy ( ) : void

Saves the settings when this object is destroyed.

OnGUI ( ) : void
Start ( ) : void
Update ( ) : void

비공개 메소드들

메소드 설명
CheckEditorLock ( ) : void

Checks whether the editor should be locked to stop click-through.

DrawAtmosphericDetails ( ) : void

Draws the atmospheric settings.

DrawBodiesList ( ) : void
DrawBody ( CelestialBodies bodyInfo, int depth ) : void
DrawBurnTime ( ) : void

Draws the burn time column.

DrawCost ( ) : void

Draws the cost column.

DrawDeltaV ( ) : void

Draws the deltaV column.

DrawIsp ( ) : void

Draws the specific impluse column.

DrawMass ( ) : void

Draws the mass column.

DrawPartCount ( ) : void

Draws the part count column.

DrawSettings ( ) : void

Draws the settings panel.

DrawStageNumbers ( ) : void

Draws the stage number column.

DrawThrust ( ) : void

Draws the thrust column.

DrawTorque ( ) : void

Draws the torque column.

DrawTwr ( ) : void

Drwas the thrust to weight ratio column.

EditorLock ( bool state ) : void
GetStageInfo ( ) : void
InitialiseStyles ( ) : void

Initialises all the styles that are required.

Load ( ) : void

Loads the settings when this object is created.

OnSizeChanged ( ) : void
Window ( int windowId ) : void

Draws the OnGUI window.

메소드 상세

Awake() 보호된 메소드

protected Awake ( ) : void
리턴 void

OnDestroy() 보호된 메소드

Saves the settings when this object is destroyed.
protected OnDestroy ( ) : void
리턴 void

OnGUI() 보호된 메소드

protected OnGUI ( ) : void
리턴 void

Start() 보호된 메소드

protected Start ( ) : void
리턴 void

Update() 보호된 메소드

protected Update ( ) : void
리턴 void

프로퍼티 상세

Altitude 공개적으로 정적으로 프로퍼티

public static float Altitude
리턴 float