C# 클래스 KerbalAlarmClock.AngleRenderPhase

상속: MonoBehaviourExtended
파일 보기 프로젝트 열기: TriggerAu/KerbalAlarmClock 1 사용 예제들

공개 메소드들

메소드 설명
DrawAngle ( CelestialBody bodyOrigin, CelestialBody bodyTarget ) : void
DrawAngle ( CelestialBody bodyOrigin, CelestialBody bodyTarget, Double angleTarget ) : void
HideAngle ( ) : void

비공개 메소드들

메소드 설명
Awake ( ) : void
ClampDegrees180 ( double angle ) : double
ClampDegrees360 ( double angle ) : double
DrawArc ( LineRenderer line, UnityEngine.Vector3d vectStart, Double Angle, Double StartLength, Double EndLength ) : void
DrawLine ( LineRenderer line, UnityEngine.Vector3d pointStart, UnityEngine.Vector3d pointEnd ) : void
InitLine ( GameObject objToAttach, Color lineColor, Int32 VertexCount, Int32 InitialWidth, Material linesMaterial ) : LineRenderer

Initialise a LineRenderer with some baseic values

OnDestroy ( ) : void
OnGUIEvery ( ) : void
OnPreCull ( ) : void
Start ( ) : void

메소드 상세

DrawAngle() 공개 메소드

public DrawAngle ( CelestialBody bodyOrigin, CelestialBody bodyTarget ) : void
bodyOrigin CelestialBody
bodyTarget CelestialBody
리턴 void

DrawAngle() 공개 메소드

public DrawAngle ( CelestialBody bodyOrigin, CelestialBody bodyTarget, Double angleTarget ) : void
bodyOrigin CelestialBody
bodyTarget CelestialBody
angleTarget Double
리턴 void

HideAngle() 공개 메소드

public HideAngle ( ) : void
리턴 void