프로퍼티 | 타입 | 설명 | |
---|---|---|---|
crewCount | int | ||
dir | float[] | ||
distance | float | ||
flightCtrlState | KMP.KMPFlightCtrlState | ||
id | System.Guid | ||
isDockUpdate | bool | ||
isMine | bool | ||
isPrivate | bool | ||
isSyncOnlyUpdate | bool | ||
kmpID | System.Guid | ||
name | String | ||
o_vel | double[] | ||
player | String | ||
pos | float[] | ||
protoVesselNode | |||
relTime | RelativeTime | ||
relativeTo | System.Guid | ||
rot | float[] | ||
s_vel | double[] | ||
tick | double | ||
vel | float[] | ||
w_pos | double[] |
메소드 | 설명 | |
---|---|---|
KMPVesselUpdate ( System.Guid gameGuid, |
||
KMPVesselUpdate ( Vessel _vessel ) : System | ||
KMPVesselUpdate ( Vessel _vessel, bool includeProtoVessel ) : System | ||
clearProtoVessel ( ) : void | ||
getProtoVesselNode ( ) : |
||
setProtoVessel ( |
메소드 | 설명 | |
---|---|---|
InitKMPVesselUpdate ( Vessel _vessel, bool includeProtoVessel ) : void |
public KMPVesselUpdate ( System.Guid gameGuid, |
||
gameGuid | System.Guid | |
protoVessel | ||
리턴 | System |
public KMPVesselUpdate ( Vessel _vessel ) : System | ||
_vessel | Vessel | |
리턴 | System |
public KMPVesselUpdate ( Vessel _vessel, bool includeProtoVessel ) : System | ||
_vessel | Vessel | |
includeProtoVessel | bool | |
리턴 | System |
public setProtoVessel ( |
||
node | ||
리턴 | void |