메소드 | 설명 | |
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Load ( string path, AssetFileBridgeDelegate assetFileLoadedCallback = null, LoaderMode loaderMode = LoaderMode.Async ) : |
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RefreshMaterialsShaders ( |
编辑器模式下,对指定GameObject刷新一下Material
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메소드 | 설명 | |
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DoDispose ( ) : void | ||
Init ( string url ) : void |
메소드 | 설명 | |
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_Init ( string path, LoaderMode loaderMode ) : IEnumerator |
public static Load ( string path, AssetFileBridgeDelegate assetFileLoadedCallback = null, LoaderMode loaderMode = LoaderMode.Async ) : |
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path | string | |
assetFileLoadedCallback | AssetFileBridgeDelegate | |
loaderMode | LoaderMode | |
리턴 |
public static RefreshMaterialsShaders ( |
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renderer | ||
리턴 | void |