프로퍼티 | 타입 | 설명 | |
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IsRootUser | bool | ||
ShowFps | bool |
프로퍼티 | 타입 | 설명 | |
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Awake | void | ||
DoInit | IEnumerator | ||
DoInitModules | IEnumerator | ||
Init | void | ||
New | |||
Start | void |
메소드 | 설명 | |
---|---|---|
GetConfig ( KEngineDefaultConfigs cfg ) : string | ||
GetConfig ( string section, string key, bool showLog = true ) : string |
Get config from ini config file or the default ini string
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New ( |
Engine entry.... all begins from here
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PreloadConfigs ( bool forceReload = false ) : |
Ensure Configs load
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메소드 | 설명 | |
---|---|---|
OnGUI ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
DoInit ( ) : IEnumerator |
Use Coroutine to initialize the two base modules: Resource & UI
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DoInitModules ( IList |
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Init ( ) : void | ||
New ( |
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Start ( ) : void |
public static GetConfig ( KEngineDefaultConfigs cfg ) : string | ||
cfg | KEngineDefaultConfigs | |
리턴 | string |
public static GetConfig ( string section, string key, bool showLog = true ) : string | ||
section | string | |
key | string | |
showLog | bool | |
리턴 | string |
public static New ( |
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gameObjectToAttach | ||
entry | IAppEntry | |
modules | IList |
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리턴 |
public static PreloadConfigs ( bool forceReload = false ) : |
||
forceReload | bool | |
리턴 |