Property | Type | Description | |
---|---|---|---|
IsRootUser | bool | ||
ShowFps | bool |
Property | Type | Description | |
---|---|---|---|
Awake | void | ||
DoInit | IEnumerator | ||
DoInitModules | IEnumerator | ||
Init | void | ||
New | |||
Start | void |
Method | Description | |
---|---|---|
GetConfig ( KEngineDefaultConfigs cfg ) : string | ||
GetConfig ( string section, string key, bool showLog = true ) : string |
Get config from ini config file or the default ini string
|
|
New ( |
Engine entry.... all begins from here
|
|
PreloadConfigs ( bool forceReload = false ) : |
Ensure Configs load
|
Method | Description | |
---|---|---|
OnGUI ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
DoInit ( ) : IEnumerator |
Use Coroutine to initialize the two base modules: Resource & UI
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DoInitModules ( IList |
||
Init ( ) : void | ||
New ( |
||
Start ( ) : void |
public static GetConfig ( KEngineDefaultConfigs cfg ) : string | ||
cfg | KEngineDefaultConfigs | |
return | string |
public static GetConfig ( string section, string key, bool showLog = true ) : string | ||
section | string | |
key | string | |
showLog | bool | |
return | string |
public static New ( |
||
gameObjectToAttach | ||
entry | IAppEntry | |
modules | IList |
|
return |
public static PreloadConfigs ( bool forceReload = false ) : |
||
forceReload | bool | |
return |