메소드 |
설명 |
|
ReceiveChatMessage ( string msg ) : void |
|
|
__init__ ( ) : void |
|
|
dialog ( Int32 targetID, UInt32 dialogID ) : void |
|
|
dialog_close ( ) : void |
|
|
dialog_setContent ( Int32 talkerId, List |
|
|
dropItem_re ( Int32 itemId, System.UInt64 itemUUId ) : void |
|
|
dropRequest ( System.UInt64 itemUUID ) : void |
|
|
equipItemRequest ( Int32 itemIndex, Int32 equipIndex ) : void |
|
|
equipItemRequest_re ( object>.Dictionary itemInfo, object>.Dictionary equipItemInfo ) : void |
|
|
errorInfo ( Int32 errorCode ) : void |
|
|
onAddSkill ( Int32 skillID ) : void |
|
|
onDestroy ( ) : void |
|
|
onEnterWorld ( ) : void |
|
|
onRemoveSkill ( Int32 skillID ) : void |
|
|
onReqItemList ( object>.Dictionary infos, object>.Dictionary equipInfos ) : void |
|
|
pickUp_re ( object>.Dictionary itemInfo ) : void |
|
|
relive ( Byte type ) : void |
|
|
reqItemList ( ) : void |
|
|
sendChatMessage ( string msg ) : void |
|
|
set_attack_Max ( object old ) : void |
|
|
set_attack_Min ( object old ) : void |
|
|
set_defence ( object old ) : void |
|
|
set_dexterity ( object old ) : void |
|
|
set_dodge ( object old ) : void |
|
|
set_equipWeapon ( object old ) : void |
|
|
set_exp ( object old ) : void |
|
|
set_level ( object old ) : void |
|
|
set_rating ( object old ) : void |
|
|
set_stamina ( object old ) : void |
|
|
set_strength ( object old ) : void |
|
|
swapItemRequest ( Int32 srcIndex, Int32 dstIndex ) : void |
|
|
updatePlayer ( float x, float y, float z, float yaw ) : void |
|
|
useItemRequest ( Int32 itemIndex ) : void |
|
|
useTargetSkill ( Int32 skillID, Int32 targetID ) : int |
|
|