C# Class KBEngine.Avatar

Inheritance: KBEngine.GameObject
Show file Open project: liuxq/TestGame Class Usage Examples

Public Properties

Property Type Description
combat KBEngine.Combat
equipItemDict Dictionary>
itemDict Dictionary>
skillbox SkillBox

Public Methods

Method Description
ReceiveChatMessage ( string msg ) : void
__init__ ( ) : void
dialog ( Int32 targetID, UInt32 dialogID ) : void
dialog_close ( ) : void
dialog_setContent ( Int32 talkerId, List dialogs, List dialogsTitles, string title, string body, string sayname ) : void
dropItem_re ( Int32 itemId, System.UInt64 itemUUId ) : void
dropRequest ( System.UInt64 itemUUID ) : void
equipItemRequest ( Int32 itemIndex, Int32 equipIndex ) : void
equipItemRequest_re ( object>.Dictionary itemInfo, object>.Dictionary equipItemInfo ) : void
errorInfo ( Int32 errorCode ) : void
onAddSkill ( Int32 skillID ) : void
onDestroy ( ) : void
onEnterWorld ( ) : void
onRemoveSkill ( Int32 skillID ) : void
onReqItemList ( object>.Dictionary infos, object>.Dictionary equipInfos ) : void
pickUp_re ( object>.Dictionary itemInfo ) : void
relive ( Byte type ) : void
reqItemList ( ) : void
sendChatMessage ( string msg ) : void
set_attack_Max ( object old ) : void
set_attack_Min ( object old ) : void
set_defence ( object old ) : void
set_dexterity ( object old ) : void
set_dodge ( object old ) : void
set_equipWeapon ( object old ) : void
set_exp ( object old ) : void
set_level ( object old ) : void
set_rating ( object old ) : void
set_stamina ( object old ) : void
set_strength ( object old ) : void
swapItemRequest ( Int32 srcIndex, Int32 dstIndex ) : void
updatePlayer ( float x, float y, float z, float yaw ) : void
useItemRequest ( Int32 itemIndex ) : void
useTargetSkill ( Int32 skillID, Int32 targetID ) : int

Method Details

ReceiveChatMessage() public method

public ReceiveChatMessage ( string msg ) : void
msg string
return void

__init__() public method

public __init__ ( ) : void
return void

dialog() public method

public dialog ( Int32 targetID, UInt32 dialogID ) : void
targetID System.Int32
dialogID System.UInt32
return void

dialog_close() public method

public dialog_close ( ) : void
return void

dialog_setContent() public method

public dialog_setContent ( Int32 talkerId, List dialogs, List dialogsTitles, string title, string body, string sayname ) : void
talkerId System.Int32
dialogs List
dialogsTitles List
title string
body string
sayname string
return void

dropItem_re() public method

public dropItem_re ( Int32 itemId, System.UInt64 itemUUId ) : void
itemId System.Int32
itemUUId System.UInt64
return void

dropRequest() public method

public dropRequest ( System.UInt64 itemUUID ) : void
itemUUID System.UInt64
return void

equipItemRequest() public method

public equipItemRequest ( Int32 itemIndex, Int32 equipIndex ) : void
itemIndex System.Int32
equipIndex System.Int32
return void

equipItemRequest_re() public method

public equipItemRequest_re ( object>.Dictionary itemInfo, object>.Dictionary equipItemInfo ) : void
itemInfo object>.Dictionary
equipItemInfo object>.Dictionary
return void

errorInfo() public method

public errorInfo ( Int32 errorCode ) : void
errorCode System.Int32
return void

onAddSkill() public method

public onAddSkill ( Int32 skillID ) : void
skillID System.Int32
return void

onDestroy() public method

public onDestroy ( ) : void
return void

onEnterWorld() public method

public onEnterWorld ( ) : void
return void

onRemoveSkill() public method

public onRemoveSkill ( Int32 skillID ) : void
skillID System.Int32
return void

onReqItemList() public method

public onReqItemList ( object>.Dictionary infos, object>.Dictionary equipInfos ) : void
infos object>.Dictionary
equipInfos object>.Dictionary
return void

pickUp_re() public method

public pickUp_re ( object>.Dictionary itemInfo ) : void
itemInfo object>.Dictionary
return void

relive() public method

public relive ( Byte type ) : void
type Byte
return void

reqItemList() public method

public reqItemList ( ) : void
return void

sendChatMessage() public method

public sendChatMessage ( string msg ) : void
msg string
return void

set_attack_Max() public method

public set_attack_Max ( object old ) : void
old object
return void

set_attack_Min() public method

public set_attack_Min ( object old ) : void
old object
return void

set_defence() public method

public set_defence ( object old ) : void
old object
return void

set_dexterity() public method

public set_dexterity ( object old ) : void
old object
return void

set_dodge() public method

public set_dodge ( object old ) : void
old object
return void

set_equipWeapon() public method

public set_equipWeapon ( object old ) : void
old object
return void

set_exp() public method

public set_exp ( object old ) : void
old object
return void

set_level() public method

public set_level ( object old ) : void
old object
return void

set_rating() public method

public set_rating ( object old ) : void
old object
return void

set_stamina() public method

public set_stamina ( object old ) : void
old object
return void

set_strength() public method

public set_strength ( object old ) : void
old object
return void

swapItemRequest() public method

public swapItemRequest ( Int32 srcIndex, Int32 dstIndex ) : void
srcIndex System.Int32
dstIndex System.Int32
return void

updatePlayer() public method

public updatePlayer ( float x, float y, float z, float yaw ) : void
x float
y float
z float
yaw float
return void

useItemRequest() public method

public useItemRequest ( Int32 itemIndex ) : void
itemIndex System.Int32
return void

useTargetSkill() public method

public useTargetSkill ( Int32 skillID, Int32 targetID ) : int
skillID System.Int32
targetID System.Int32
return int

Property Details

combat public property

public Combat,KBEngine combat
return KBEngine.Combat

equipItemDict public property

public Dictionary> equipItemDict
return Dictionary>

itemDict public property

public Dictionary> itemDict
return Dictionary>

skillbox public static property

public static SkillBox,KBEngine skillbox
return SkillBox