C# 클래스 Jinx.Essentials

A Class Containing Methods that are needed for the Main Program.
파일 보기 프로젝트 열기: KarmaPanda/EloBuddy 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
GrabTime double
JungleMobsList string[]
JungleMobsListTwistedTreeline string[]

공개 메소드들

메소드 설명
DrawLineRectangle ( Vector2 start, Vector2 end, int radius, int width, System.Drawing.Color color ) : void

Taken from AdEvade which was taken from OKTW

FishBones ( ) : bool

Thank you ScienceARK for this method

FishBonesRange ( ) : float

Gets the Range of FishBones

HasUndyingBuff ( Obj_AI_Base target ) : bool

Check if Player has Undying Buff

ShouldUseE ( string spellName ) : bool

Taken from OKTW. Spells that useE can be used on.

메소드 상세

DrawLineRectangle() 공개 정적인 메소드

Taken from AdEvade which was taken from OKTW
public static DrawLineRectangle ( Vector2 start, Vector2 end, int radius, int width, System.Drawing.Color color ) : void
start Vector2 Start Position of Line
end Vector2 End Position of Line
radius int Radius of Line
width int Width of Line
color System.Drawing.Color Color of Line
리턴 void

FishBones() 공개 정적인 메소드

Thank you ScienceARK for this method
public static FishBones ( ) : bool
리턴 bool

FishBonesRange() 공개 정적인 메소드

Gets the Range of FishBones
public static FishBonesRange ( ) : float
리턴 float

HasUndyingBuff() 공개 정적인 메소드

Check if Player has Undying Buff
public static HasUndyingBuff ( Obj_AI_Base target ) : bool
target Obj_AI_Base
리턴 bool

ShouldUseE() 공개 정적인 메소드

Taken from OKTW. Spells that useE can be used on.
public static ShouldUseE ( string spellName ) : bool
spellName string The name of the Spell
리턴 bool

프로퍼티 상세

GrabTime 공개적으로 정적으로 프로퍼티

Contains the Last Blitzcrank hook time.
public static double GrabTime
리턴 double

JungleMobsList 공개적으로 정적으로 프로퍼티

Jungle Mob List
public static string[] JungleMobsList
리턴 string[]

JungleMobsListTwistedTreeline 공개적으로 정적으로 프로퍼티

Jungle Mob List for Twisted Treeline
public static string[] JungleMobsListTwistedTreeline
리턴 string[]