메소드 | 설명 | |
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AddTexture ( IrrlichtNETCP.Dimension2D size, string name, ColorFormat fmt ) : |
Creates an empty texture
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AddTexture ( string name, Image img ) : |
Creates an texture from the Image
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BeginScene ( bool back, bool z, Color col ) : bool |
Begin the scene
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ClearZBuffer ( ) : void | ||
CreateImageFromFile ( string filename ) : Image | ||
CreateRenderTargetTexture ( IrrlichtNETCP.Dimension2D size ) : |
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CreateScreenShot ( ) : Image | ||
DeleteAllDynamicLights ( ) : void | ||
Draw2DImage ( |
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Draw2DImage ( |
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Draw2DImage ( |
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Draw2DImage ( |
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Draw2DImage ( |
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Draw2DImage ( |
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Draw2DImage ( |
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Draw2DLine ( IrrlichtNETCP.Position2D start, IrrlichtNETCP.Position2D end, Color color ) : void | ||
Draw2DPolygon ( IrrlichtNETCP.Position2D center, float radius, Color color, int vertexCount ) : void | ||
Draw2DRectangle ( IrrlichtNETCP.Rect rectangle, Color color ) : void | ||
Draw2DRectangle ( IrrlichtNETCP.Rect rectangle, Color leftUp, Color rightUp, Color leftDown, Color rightDown ) : void | ||
Draw3DBox ( |
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Draw3DLine ( IrrlichtNETCP.Line3D line, Color color ) : void | ||
Draw3DLine ( IrrlichtNETCP.Vector3D start, IrrlichtNETCP.Vector3D end, Color color ) : void | ||
Draw3DTriangle ( |
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DrawIndexedTriangleFan ( |
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DrawIndexedTriangleFan ( |
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DrawIndexedTriangleFan ( |
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DrawIndexedTriangleFan ( |
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DrawIndexedTriangleFan ( |
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DrawIndexedTriangleFan ( |
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DrawIndexedTriangleFan ( |
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DrawIndexedTriangleFan ( |
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DrawIndexedTriangleFan ( |
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DrawIndexedTriangleList ( |
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DrawIndexedTriangleList ( |
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DrawIndexedTriangleList ( |
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DrawIndexedTriangleList ( |
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DrawIndexedTriangleList ( |
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DrawIndexedTriangleList ( |
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DrawIndexedTriangleList ( |
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DrawIndexedTriangleList ( |
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DrawIndexedTriangleList ( |
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DrawMeshBuffer ( |
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DrawVertexPrimitiveList ( |
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DrawVertexPrimitiveList ( |
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DrawVertexPrimitiveList ( |
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DrawVertexPrimitiveList ( |
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DrawVertexPrimitiveList ( |
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DrawVertexPrimitiveList ( |
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DrawVertexPrimitiveList ( |
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DrawVertexPrimitiveList ( |
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DrawVertexPrimitiveList ( |
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DrawVertexPrimitiveList ( |
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DrawVertexPrimitiveList ( |
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DrawVertexPrimitiveList ( |
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EnableClipPlane ( int index, bool enable ) : void | ||
EndScene ( ) : void |
Ends the scene
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EndScene ( |
Ends the scene
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GetTexture ( string name ) : |
Retrieves the texture
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GetTextureByIndex ( int index ) : |
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GetTextureCreationFlag ( TextureCreationFlag flag ) : bool | ||
GetTransform ( TransformationState state ) : |
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MakeColorKeyTexture ( |
Creates an 1bit alpha channel of the texture based on a color
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MakeColorKeyTexture ( |
Creates an 1bit alpha channel of the texture based on a pixel position color
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MakeNormalMapTexture ( |
Creates a normal map from heightmap texture
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QueryFeature ( VideoDriverFeature feat ) : bool | ||
RemoveAllTextures ( ) : void | ||
RemoveTexture ( |
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RenameTexture ( |
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SetClipPlane ( int index, IrrlichtNETCP.Plane3Df plane, bool enable ) : bool | ||
SetFog ( Color color, bool linearFog, float start, float end, float density, bool pixelFog, bool rangeFog ) : void | ||
SetMaterial ( |
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SetRenderTarget ( |
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SetTextureFlag ( TextureCreationFlag flag, bool enabled ) : void | ||
SetTransform ( TransformationState state, |
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ToString ( ) : string | ||
VideoDriver ( |
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WriteImageIntoFile ( Image img, string filename ) : void |
메소드 | 설명 | |
---|---|---|
CD3D9Driver_GetAdapterDevice ( |
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CD3D9Driver_GetAdapterDeviceId ( |
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CD3D9Driver_GetAdapterMaxActiveLights ( |
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CD3D9Driver_GetAdapterMaxTextureHeight ( |
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CD3D9Driver_GetAdapterMaxTextureWidth ( |
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CD3D9Driver_GetAdapterPixelShaderVersion ( |
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CD3D9Driver_GetAdapterRevision ( |
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CD3D9Driver_GetAdapterSubSysId ( |
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CD3D9Driver_GetAdapterVendorId ( |
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CD3D9Driver_GetAdapterVertexShaderVersion ( |
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CD3D9Driver_GetD3DDevice9 ( |
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VideoDriver_AddTexture ( |
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VideoDriver_AddTextureFromImage ( |
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VideoDriver_BeginScene ( |
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VideoDriver_ClearZBuffer ( |
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VideoDriver_CreateImageFromFile ( |
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VideoDriver_CreateRenderTargetTexture ( |
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VideoDriver_CreateScreenshot ( |
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VideoDriver_DeleteAllDynamicLights ( |
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VideoDriver_Draw2DImage ( |
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VideoDriver_Draw2DImageA ( |
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VideoDriver_Draw2DImageB ( |
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VideoDriver_Draw2DImageC ( |
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VideoDriver_Draw2DImageD ( |
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VideoDriver_Draw2DLine ( |
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VideoDriver_Draw2DPolygon ( |
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VideoDriver_Draw2DRectangle ( |
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VideoDriver_Draw3DBox ( |
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VideoDriver_Draw3DLine ( |
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VideoDriver_Draw3DTriangle ( |
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VideoDriver_DrawIndexedTriangleFan ( |
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VideoDriver_DrawIndexedTriangleFanA ( |
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VideoDriver_DrawIndexedTriangleFanT ( |
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VideoDriver_DrawIndexedTriangleList ( |
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VideoDriver_DrawIndexedTriangleListA ( |
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VideoDriver_DrawIndexedTriangleListT ( |
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VideoDriver_DrawMeshBuffer ( |
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VideoDriver_DrawVertexPrimitiveList ( |
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VideoDriver_EnableClipPlane ( |
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VideoDriver_EndScene ( |
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VideoDriver_EndSceneA ( |
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VideoDriver_GetDriverType ( |
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VideoDriver_GetFPS ( |
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VideoDriver_GetGPUProgrammingServices ( |
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VideoDriver_GetPrimitiveCountDrawn ( |
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VideoDriver_GetScreenSize ( |
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VideoDriver_GetTexture ( |
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VideoDriver_GetTextureByIndex ( |
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VideoDriver_GetTextureCount ( |
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VideoDriver_GetTextureCreationFlag ( |
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VideoDriver_GetTransform ( |
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VideoDriver_GetViewPort ( |
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VideoDriver_MakeColorKeyTexture ( |
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VideoDriver_MakeColorKeyTextureA ( |
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VideoDriver_MakeNormalMapTexture ( |
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VideoDriver_QueryFeature ( |
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VideoDriver_RemoveAllTextures ( |
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VideoDriver_RemoveTexture ( |
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VideoDriver_RenameTexture ( |
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VideoDriver_SetAmbientLight ( |
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VideoDriver_SetClipPlane ( |
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VideoDriver_SetFog ( |
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VideoDriver_SetMaterial ( |
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VideoDriver_SetRenderTarget ( |
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VideoDriver_SetTextureFlag ( |
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VideoDriver_SetTransform ( |
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VideoDriver_SetViewPort ( |
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VideoDriver_WriteImageToFile ( |
public AddTexture ( IrrlichtNETCP.Dimension2D size, string name, ColorFormat fmt ) : |
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size | IrrlichtNETCP.Dimension2D | Size of the teture |
name | string | Name of the texture on the texture pool |
fmt | ColorFormat | Pixel format |
리턴 |
public AddTexture ( string name, Image img ) : |
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name | string | Name of the texture on the texture pool |
img | Image | The image from what the texture to be created |
리턴 |
public BeginScene ( bool back, bool z, Color col ) : bool | ||
back | bool | Should the back buffer be cleared ? |
z | bool | Should the Z buffer be cleared ? (useless on 2D-only applications) |
col | Color | Color of the backbuffer |
리턴 | bool |
public CreateImageFromFile ( string filename ) : Image | ||
filename | string | |
리턴 | Image |
public CreateRenderTargetTexture ( IrrlichtNETCP.Dimension2D size ) : |
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size | IrrlichtNETCP.Dimension2D | |
리턴 |
public Draw2DImage ( |
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image | ||
destPos | IrrlichtNETCP.Position2D | |
리턴 | void |
public Draw2DImage ( |
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image | ||
destPos | IrrlichtNETCP.Position2D | |
color | Color | |
useAlphaChannel | bool | |
리턴 | void |
public Draw2DImage ( |
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image | ||
destPos | IrrlichtNETCP.Position2D | |
sourceRect | IrrlichtNETCP.Rect | |
color | Color | |
useAlpha | bool | |
리턴 | void |
public Draw2DImage ( |
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image | ||
destPos | IrrlichtNETCP.Position2D | |
sourceRect | IrrlichtNETCP.Rect | |
clipRect | IrrlichtNETCP.Rect | |
color | Color | |
useAlpha | bool | |
리턴 | void |
public Draw2DImage ( |
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image | ||
destPos | IrrlichtNETCP.Position2D | |
useAlphaChannel | bool | |
리턴 | void |
public Draw2DImage ( |
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image | ||
destRect | IrrlichtNETCP.Rect | |
sourceRect | IrrlichtNETCP.Rect | |
color | Color | |
useAlpha | bool | |
리턴 | void |
public Draw2DImage ( |
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image | ||
destRect | IrrlichtNETCP.Rect | |
sourceRect | IrrlichtNETCP.Rect | |
clipRect | IrrlichtNETCP.Rect | |
color | Color | |
useAlpha | bool | |
리턴 | void |
public Draw2DLine ( IrrlichtNETCP.Position2D start, IrrlichtNETCP.Position2D end, Color color ) : void | ||
start | IrrlichtNETCP.Position2D | |
end | IrrlichtNETCP.Position2D | |
color | Color | |
리턴 | void |
public Draw2DPolygon ( IrrlichtNETCP.Position2D center, float radius, Color color, int vertexCount ) : void | ||
center | IrrlichtNETCP.Position2D | |
radius | float | |
color | Color | |
vertexCount | int | |
리턴 | void |
public Draw2DRectangle ( IrrlichtNETCP.Rect rectangle, Color color ) : void | ||
rectangle | IrrlichtNETCP.Rect | |
color | Color | |
리턴 | void |
public Draw2DRectangle ( IrrlichtNETCP.Rect rectangle, Color leftUp, Color rightUp, Color leftDown, Color rightDown ) : void | ||
rectangle | IrrlichtNETCP.Rect | |
leftUp | Color | |
rightUp | Color | |
leftDown | Color | |
rightDown | Color | |
리턴 | void |
public Draw3DLine ( IrrlichtNETCP.Line3D line, Color color ) : void | ||
line | IrrlichtNETCP.Line3D | |
color | Color | |
리턴 | void |
public Draw3DLine ( IrrlichtNETCP.Vector3D start, IrrlichtNETCP.Vector3D end, Color color ) : void | ||
start | IrrlichtNETCP.Vector3D | |
end | IrrlichtNETCP.Vector3D | |
color | Color | |
리턴 | void |
public Draw3DTriangle ( |
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tri | ||
col | Color | |
리턴 | void |
public DrawIndexedTriangleFan ( |
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vertices | ||
리턴 | void |
public DrawIndexedTriangleFan ( |
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vertices | ||
vertexCount | int | |
indexFan | ushort | |
triangleCount | int | |
리턴 | void |
public DrawIndexedTriangleFan ( |
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vertices | ||
indexFan | ushort | |
리턴 | void |
public DrawIndexedTriangleFan ( |
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vertices | ||
리턴 | void |
public DrawIndexedTriangleFan ( |
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vertices | ||
vertexCount | int | |
indexFan | ushort | |
triangleCount | int | |
리턴 | void |
public DrawIndexedTriangleFan ( |
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vertices | ||
indexFan | ushort | |
리턴 | void |
public DrawIndexedTriangleFan ( |
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vertices | ||
리턴 | void |
public DrawIndexedTriangleFan ( |
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vertices | ||
vertexCount | int | |
indexFan | ushort | |
triangleCount | int | |
리턴 | void |
public DrawIndexedTriangleFan ( |
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vertices | ||
indexFan | ushort | |
리턴 | void |
public DrawIndexedTriangleList ( |
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vertices | ||
리턴 | void |
public DrawIndexedTriangleList ( |
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vertices | ||
vertexCount | int | |
indexList | ushort | |
triangleCount | int | |
리턴 | void |
public DrawIndexedTriangleList ( |
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vertices | ||
indexList | ushort | |
리턴 | void |
public DrawIndexedTriangleList ( |
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vertices | ||
리턴 | void |
public DrawIndexedTriangleList ( |
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vertices | ||
vertexCount | int | |
indexList | ushort | |
triangleCount | int | |
리턴 | void |
public DrawIndexedTriangleList ( |
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vertices | ||
indexList | ushort | |
리턴 | void |
public DrawIndexedTriangleList ( |
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vertices | ||
리턴 | void |
public DrawIndexedTriangleList ( |
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vertices | ||
vertexCount | int | |
indexList | ushort | |
triangleCount | int | |
리턴 | void |
public DrawIndexedTriangleList ( |
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vertices | ||
indexList | ushort | |
리턴 | void |
public DrawMeshBuffer ( |
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buffer | ||
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
pType | PrimitiveType | |
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
vertexCount | int | |
indexList | ushort | |
triangleCount | int | |
pType | PrimitiveType | |
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
indexList | ushort | |
pType | PrimitiveType | |
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
indexList | ushort | |
triangleCount | int | |
pType | PrimitiveType | |
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
pType | PrimitiveType | |
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
vertexCount | int | |
indexList | ushort | |
triangleCount | int | |
pType | PrimitiveType | |
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
indexList | ushort | |
pType | PrimitiveType | |
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
indexList | ushort | |
triangleCount | int | |
pType | PrimitiveType | |
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
pType | PrimitiveType | |
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
vertexCount | int | |
indexList | ushort | |
triangleCount | int | |
pType | PrimitiveType | |
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
indexList | ushort | |
pType | PrimitiveType | |
리턴 | void |
public DrawVertexPrimitiveList ( |
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vertices | ||
indexList | ushort | |
triangleCount | int | |
pType | PrimitiveType | |
리턴 | void |
public EnableClipPlane ( int index, bool enable ) : void | ||
index | int | |
enable | bool | |
리턴 | void |
public EndScene ( |
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windowHandle | ||
sourceRect | IrrlichtNETCP.Rect | |
리턴 | void |
public GetTexture ( string name ) : |
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name | string | Path to the texture |
리턴 |
public GetTextureCreationFlag ( TextureCreationFlag flag ) : bool | ||
flag | TextureCreationFlag | |
리턴 | bool |
public GetTransform ( TransformationState state ) : |
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state | TransformationState | |
리턴 |
public MakeColorKeyTexture ( |
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texture | Input texture that will be modified | |
color | Color | Color |
리턴 | void |
public MakeColorKeyTexture ( |
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texture | Input texture that will be modified | |
colorKeyPixelPos | IrrlichtNETCP.Position2D | Position of the pixel with the color key |
리턴 | void |
public MakeNormalMapTexture ( |
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texture | Input texture that will be modified | |
amplitude | float | Constant value which by the height information is multiplied |
리턴 | void |
public QueryFeature ( VideoDriverFeature feat ) : bool | ||
feat | VideoDriverFeature | |
리턴 | bool |
public RenameTexture ( |
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text | ||
name | string | |
리턴 | void |
public SetClipPlane ( int index, IrrlichtNETCP.Plane3Df plane, bool enable ) : bool | ||
index | int | |
plane | IrrlichtNETCP.Plane3Df | |
enable | bool | |
리턴 | bool |
public SetFog ( Color color, bool linearFog, float start, float end, float density, bool pixelFog, bool rangeFog ) : void | ||
color | Color | |
linearFog | bool | |
start | float | |
end | float | |
density | float | |
pixelFog | bool | |
rangeFog | bool | |
리턴 | void |
public SetRenderTarget ( |
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target | ||
clearBackBuffer | bool | |
clearZBuffer | bool | |
color | Color | |
리턴 | void |
public SetTextureFlag ( TextureCreationFlag flag, bool enabled ) : void | ||
flag | TextureCreationFlag | |
enabled | bool | |
리턴 | void |
public SetTransform ( TransformationState state, |
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state | TransformationState | |
mat | ||
리턴 | void |
public WriteImageIntoFile ( Image img, string filename ) : void | ||
img | Image | |
filename | string | |
리턴 | void |