C# 클래스 Indiefreaks.Xna.Sessions.IdentifiedPlayer

Represents a Local player that is identified in the game session
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공개 메소드들

메소드 설명
Equals ( object obj ) : bool

Determines whether the specified T:Indiefreaks.Xna.Sessions.IdentifiedPlayer is equal to the current T:System.Object.

GetHashCode ( ) : int
PreparePlayerDevice ( ) : void
operator ( ) : bool

보호된 메소드들

메소드 설명
IdentifiedPlayer ( PlayerInput playerInput ) : Indiefreaks.Xna.Core

Creates a new local player instance

IdentifiedPlayer ( string uniqueId ) : Indiefreaks.Xna.Core

Creates a new remote player instance

메소드 상세

Equals() 공개 메소드

Determines whether the specified T:Indiefreaks.Xna.Sessions.IdentifiedPlayer is equal to the current T:System.Object.
public Equals ( object obj ) : bool
obj object The to compare with the current .
리턴 bool

GetHashCode() 공개 메소드

public GetHashCode ( ) : int
리턴 int

IdentifiedPlayer() 보호된 메소드

Creates a new local player instance
protected IdentifiedPlayer ( PlayerInput playerInput ) : Indiefreaks.Xna.Core
playerInput Indiefreaks.Xna.Input.PlayerInput The PlayerInput instance used by the Player
리턴 Indiefreaks.Xna.Core

IdentifiedPlayer() 보호된 메소드

Creates a new remote player instance
protected IdentifiedPlayer ( string uniqueId ) : Indiefreaks.Xna.Core
uniqueId string The id of the remote player
리턴 Indiefreaks.Xna.Core

PreparePlayerDevice() 공개 메소드

public PreparePlayerDevice ( ) : void
리턴 void

operator() 공개 정적인 메소드

public static operator ( ) : bool
리턴 bool