C# 클래스 Indiefreaks.Xna.Rendering.SunBurnSplashScreen

This Layer renders the SunBurn SplashScreen
This layer must be activated at least once before adding a SunBurnLayer instance in the current GameState
상속: Layer, IContentHost
파일 보기 프로젝트 열기: Indiefreaks/igf

공개 메소드들

메소드 설명
BeginDraw ( Microsoft gameTime ) : void

Updates the SunBurn SplashScreen if required

Draw ( Microsoft gameTime ) : void

Renders the SunBurn SplashScreen if required

LoadContent ( IContentCatalogue catalogue, Microsoft manager ) : void

Load all XNA ContentManager content

SunBurnSplashScreen ( GameState gameState, bool showDuringDevelopment ) : System

Creates a new instance of the SunBurnSplashScreen layer

UnloadContent ( IContentCatalogue catalogue ) : void

Unload all XNA ContentManager content

메소드 상세

BeginDraw() 공개 메소드

Updates the SunBurn SplashScreen if required
public BeginDraw ( Microsoft gameTime ) : void
gameTime Microsoft
리턴 void

Draw() 공개 메소드

Renders the SunBurn SplashScreen if required
public Draw ( Microsoft gameTime ) : void
gameTime Microsoft
리턴 void

LoadContent() 공개 메소드

Load all XNA ContentManager content
public LoadContent ( IContentCatalogue catalogue, Microsoft manager ) : void
catalogue IContentCatalogue
manager Microsoft XNA content manage
리턴 void

SunBurnSplashScreen() 공개 메소드

Creates a new instance of the SunBurnSplashScreen layer
public SunBurnSplashScreen ( GameState gameState, bool showDuringDevelopment ) : System
gameState Indiefreaks.Xna.Core.GameState
showDuringDevelopment bool True if you want to test SplashScreen display; false otherwise
리턴 System

UnloadContent() 공개 메소드

Unload all XNA ContentManager content
public UnloadContent ( IContentCatalogue catalogue ) : void
catalogue IContentCatalogue
리턴 void