C# Class Indiefreaks.Xna.Rendering.SunBurnSplashScreen

This Layer renders the SunBurn SplashScreen
This layer must be activated at least once before adding a SunBurnLayer instance in the current GameState
Inheritance: Layer, IContentHost
Show file Open project: Indiefreaks/igf

Public Methods

Method Description
BeginDraw ( Microsoft gameTime ) : void

Updates the SunBurn SplashScreen if required

Draw ( Microsoft gameTime ) : void

Renders the SunBurn SplashScreen if required

LoadContent ( IContentCatalogue catalogue, Microsoft manager ) : void

Load all XNA ContentManager content

SunBurnSplashScreen ( GameState gameState, bool showDuringDevelopment ) : System

Creates a new instance of the SunBurnSplashScreen layer

UnloadContent ( IContentCatalogue catalogue ) : void

Unload all XNA ContentManager content

Method Details

BeginDraw() public method

Updates the SunBurn SplashScreen if required
public BeginDraw ( Microsoft gameTime ) : void
gameTime Microsoft
return void

Draw() public method

Renders the SunBurn SplashScreen if required
public Draw ( Microsoft gameTime ) : void
gameTime Microsoft
return void

LoadContent() public method

Load all XNA ContentManager content
public LoadContent ( IContentCatalogue catalogue, Microsoft manager ) : void
catalogue IContentCatalogue
manager Microsoft XNA content manage
return void

SunBurnSplashScreen() public method

Creates a new instance of the SunBurnSplashScreen layer
public SunBurnSplashScreen ( GameState gameState, bool showDuringDevelopment ) : System
gameState Indiefreaks.Xna.Core.GameState
showDuringDevelopment bool True if you want to test SplashScreen display; false otherwise
return System

UnloadContent() public method

Unload all XNA ContentManager content
public UnloadContent ( IContentCatalogue catalogue ) : void
catalogue IContentCatalogue
return void