C# 클래스 Indiefreaks.Xna.Rendering.Instancing.InstanceEntity

Represents one single instance of a mesh.
The World property can be used to move the instance. All other SunBurn properties aren't used
상속: SceneEntity
파일 보기 프로젝트 열기: Indiefreaks/igf 1 사용 예제들

보호된 메소드들

메소드 설명
InstanceEntity ( string name, int index, SceneObject sceneObject, Matrix transform ) : Microsoft.Xna.Framework

Creates a new instance of the InstanceEntity

메소드 상세

InstanceEntity() 보호된 메소드

Creates a new instance of the InstanceEntity
protected InstanceEntity ( string name, int index, SceneObject sceneObject, Matrix transform ) : Microsoft.Xna.Framework
name string The name of the instance
index int The index used in the SceneObject.SkinBones array
sceneObject SceneObject The SceneObject this instance pertains to
transform Microsoft.Xna.Framework.Matrix The matrix used to place the instance in the world
리턴 Microsoft.Xna.Framework