메소드 | 설명 | |
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CreateInstance ( string name, Matrix transform ) : |
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InstancedSkinnedSceneObject ( GraphicsDevice graphicsDevice, ISkinnedInstanceSource source, DeferredSasEffect sourceEffect ) : System | ||
Update ( |
메소드 | 설명 | |
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BuildRenderableMeshes ( |
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InitializeEffect ( ) : void | ||
InitializeInstanceData ( ) : void | ||
SetAnimationData ( ) : void |
public CreateInstance ( string name, Matrix transform ) : |
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name | string | |
transform | Matrix | |
리턴 |
public InstancedSkinnedSceneObject ( GraphicsDevice graphicsDevice, ISkinnedInstanceSource source, DeferredSasEffect sourceEffect ) : System | ||
graphicsDevice | GraphicsDevice | |
source | ISkinnedInstanceSource | |
sourceEffect | DeferredSasEffect | |
리턴 | System |
public Update ( |
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gametime | ||
리턴 | void |