메소드 | 설명 | |
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DefaultCamera ( float aspectRatio, float fieldOfView, float nearPlaneDistance, float farPlaneDistance ) : System |
Creates a new instance of the DefaultCamera
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메소드 | 설명 | |
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UpdateInput ( InputManager input ) : void |
Override this method to catch input events and act on the camera
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UpdateViewMatrix ( |
Override this method to update the ViewMatrix property
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public DefaultCamera ( float aspectRatio, float fieldOfView, float nearPlaneDistance, float farPlaneDistance ) : System | ||
aspectRatio | float | |
fieldOfView | float | |
nearPlaneDistance | float | |
farPlaneDistance | float | |
리턴 | System |
protected UpdateInput ( InputManager input ) : void | ||
input | InputManager | The current input instance |
리턴 | void |
protected UpdateViewMatrix ( |
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gameTime | ||
리턴 | Matrix |