C# 클래스 Gurpenator.CharacterSheet

상속: System.Windows.Forms.Form
파일 보기 프로젝트 열기: thejoshwolfe/Gurpenator 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
database GurpsDatabase

Private Properties

프로퍼티 타입 설명
CharacterSheet_FormClosing void
InitializeComponent void
aboutToolStripMenuItem_Click void
databasesToolStripMenuItem_Click void
diceRollerToolStripMenuItem_Click void
load void
newCharacter void
newToolStripMenuItem_Click void
openToolStripMenuItem_Click void
save bool
saveAs bool
saveAsToolStripMenuItem_Click void
saveToolStripMenuItem_Click void
setCharacter void
setDirty void
setTitle void
showFileDialog string
toggleModeToolStripMenuItem_Click void

공개 메소드들

메소드 설명
CharacterSheet ( GurpsDatabase database, string characterPath ) : System
resumeUi ( ) : void
suspendUi ( ) : void

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
CharacterSheet_FormClosing ( object sender, FormClosingEventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

aboutToolStripMenuItem_Click ( object sender, EventArgs e ) : void
databasesToolStripMenuItem_Click ( object sender, EventArgs e ) : void
diceRollerToolStripMenuItem_Click ( object sender, EventArgs e ) : void
load ( string path ) : void
newCharacter ( ) : void
newToolStripMenuItem_Click ( object sender, EventArgs e ) : void
openToolStripMenuItem_Click ( object sender, EventArgs e ) : void
save ( ) : bool
saveAs ( ) : bool
saveAsToolStripMenuItem_Click ( object sender, EventArgs e ) : void
saveToolStripMenuItem_Click ( object sender, EventArgs e ) : void
setCharacter ( GurpsCharacter character ) : void
setDirty ( ) : void
setTitle ( ) : void
showFileDialog ( FileDialog dialog ) : string
toggleModeToolStripMenuItem_Click ( object sender, EventArgs e ) : void

메소드 상세

CharacterSheet() 공개 메소드

public CharacterSheet ( GurpsDatabase database, string characterPath ) : System
database GurpsDatabase
characterPath string
리턴 System

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

resumeUi() 공개 메소드

public resumeUi ( ) : void
리턴 void

suspendUi() 공개 메소드

public suspendUi ( ) : void
리턴 void

프로퍼티 상세

database 공개적으로 프로퍼티

public GurpsDatabase,Gurpenator database
리턴 GurpsDatabase