메소드 | 설명 | |
---|---|---|
CheckPoint ( Vector2 a_position, String a_sprite, float a_layer, float a_rotation ) : System | ||
draw ( |
메소드 | 설명 | |
---|---|---|
updateCollisionWith ( Entity a_collider ) : void |
public CheckPoint ( Vector2 a_position, String a_sprite, float a_layer, float a_rotation ) : System | ||
a_position | Vector2 | |
a_sprite | String | |
a_layer | float | |
a_rotation | float | |
리턴 | System |
public draw ( |
||
a_gameTime | ||
리턴 | void |