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Animate ( int switchTime, bool remain = true, int repeatCount = 1 ) : void |
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PulseDebugLed ( ) : void |
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PulseDebugLed ( int length, int times ) : void |
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Sakura ( ) : System.Threading |
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SetDebugLed ( bool lightOn ) : void |
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SetLeds ( bool led1On, bool led2On, bool led3On, bool led4On ) : void |
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SetLeds ( int count ) : void |
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TurnAllLedsOff ( ) : void |
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메소드 | 설명 | |
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SetLedsInner ( int count, bool remain ) : void |
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public Animate ( int switchTime, bool remain = true, int repeatCount = 1 ) : void | ||
switchTime | int | �A�j���[�V�������s�Ԋu�i�P�� : �~���b�j |
remain | bool | �������ԍ���LED��_�������܂܂ɂ���ꍇ�� true�A�ǂꂩ1��LED������_��������ꍇ�� false |
repeatCount | int | �J��Ԃ��� |
리턴 | void |
public PulseDebugLed ( int length, int times ) : void | ||
length | int | �_�ŊԊu�i�P�ʁF�~���b�j |
times | int | �_�ʼn� |
리턴 | void |
public SetDebugLed ( bool lightOn ) : void | ||
lightOn | bool | �_������ꍇ�� true�A��������ꍇ�� false |
리턴 | void |
public SetLeds ( bool led1On, bool led2On, bool led3On, bool led4On ) : void | ||
led1On | bool | 1��LED��_���܂��͏������� |
led2On | bool | 2��LED��_���܂��͏������� |
led3On | bool | 3��LED��_���܂��͏������� |
led4On | bool | 4��LED��_���܂��͏������� |
리턴 | void |