C# 클래스 Glare.Box4i

A four-dimensional box that uses Int32 elements.
파일 보기 프로젝트 열기: Burton-Radons/Alexandria 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Max Vector4i
Min Vector4i
Zero Box4i

공개 메소드들

메소드 설명
Box4i ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 maxX, Int32 maxY, Int32 maxZ, Int32 maxW ) : System

Create a Box4i by providing minimum and maximum extents.

Box4i ( Vector4i min, Vector4i max ) : System

Create a Box4i by providing minimum and maximum extents.

Distance ( Vector4i point ) : double

Get the closest distance between this Box4i and the Vector4i.

Intersect ( Vector4i point ) : Containment

Get the intersection type between this box and the point.

NearestPointTo ( Vector4i point ) : Vector4i

Get the nearest point between this Box4i and a Vector4i. If the Vector4i is inside this Box4i, it is returned untouched.

NearestPointTo ( Vector4i &point, Vector4i &result ) : void

Get the nearest point between this Box4i and a Vector4i. If the Vector4i is inside this Box4i, it is returned untouched.

Overlaps ( Vector4i point ) : bool

Get whether this Box4i inclusively intersects with the Vector4i.

Random ( Random rng ) : Vector4i

Get a random position within the box.

Random ( Random rng, Vector4i &result ) : void

Get a random position within the box.

Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 sizeX, Int32 sizeY, Int32 sizeZ, Int32 sizeW ) : Box4i

Create a Box4i by providing the minimum extent and the size of each side.

Relative ( Vector4i min, Vector4i size ) : Box4i

Create a Box4i by providing the minimum extent and the size of each side.

Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 sizeX, Int32 sizeY, Int32 sizeZ, Int32 sizeW, Box4i &result ) : void

Create a Box4i by providing the minimum extent and the size of each side.

Relative ( Vector4i min, Vector4i size, Box4i &result ) : void

Create a Box4i by providing the minimum extent and the size of each side.

ToString ( ) : string

Convert to a string representation of the Box4i.

ToString ( string format, IFormatProvider provider ) : string

Convert to a string representation of the Box4i.

메소드 상세

Box4i() 공개 메소드

Create a Box4i by providing minimum and maximum extents.
public Box4i ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 maxX, Int32 maxY, Int32 maxZ, Int32 maxW ) : System
minX System.Int32
minY System.Int32
minZ System.Int32
minW System.Int32
maxX System.Int32
maxY System.Int32
maxZ System.Int32
maxW System.Int32
리턴 System

Box4i() 공개 메소드

Create a Box4i by providing minimum and maximum extents.
public Box4i ( Vector4i min, Vector4i max ) : System
min Vector4i
max Vector4i
리턴 System

Distance() 공개 메소드

Get the closest distance between this Box4i and the Vector4i.
public Distance ( Vector4i point ) : double
point Vector4i
리턴 double

Intersect() 공개 메소드

Get the intersection type between this box and the point.
public Intersect ( Vector4i point ) : Containment
point Vector4i
리턴 Containment

NearestPointTo() 공개 메소드

Get the nearest point between this Box4i and a Vector4i. If the Vector4i is inside this Box4i, it is returned untouched.
public NearestPointTo ( Vector4i point ) : Vector4i
point Vector4i
리턴 Vector4i

NearestPointTo() 공개 메소드

Get the nearest point between this Box4i and a Vector4i. If the Vector4i is inside this Box4i, it is returned untouched.
public NearestPointTo ( Vector4i &point, Vector4i &result ) : void
point Vector4i
result Vector4i
리턴 void

Overlaps() 공개 메소드

Get whether this Box4i inclusively intersects with the Vector4i.
public Overlaps ( Vector4i point ) : bool
point Vector4i
리턴 bool

Random() 공개 메소드

Get a random position within the box.
public Random ( Random rng ) : Vector4i
rng System.Random
리턴 Vector4i

Random() 공개 메소드

Get a random position within the box.
public Random ( Random rng, Vector4i &result ) : void
rng System.Random
result Vector4i
리턴 void

Relative() 공개 정적인 메소드

Create a Box4i by providing the minimum extent and the size of each side.
public static Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 sizeX, Int32 sizeY, Int32 sizeZ, Int32 sizeW ) : Box4i
minX System.Int32
minY System.Int32
minZ System.Int32
minW System.Int32
sizeX System.Int32
sizeY System.Int32
sizeZ System.Int32
sizeW System.Int32
리턴 Box4i

Relative() 공개 정적인 메소드

Create a Box4i by providing the minimum extent and the size of each side.
public static Relative ( Vector4i min, Vector4i size ) : Box4i
min Vector4i
size Vector4i
리턴 Box4i

Relative() 공개 정적인 메소드

Create a Box4i by providing the minimum extent and the size of each side.
public static Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 sizeX, Int32 sizeY, Int32 sizeZ, Int32 sizeW, Box4i &result ) : void
minX System.Int32
minY System.Int32
minZ System.Int32
minW System.Int32
sizeX System.Int32
sizeY System.Int32
sizeZ System.Int32
sizeW System.Int32
result Box4i
리턴 void

Relative() 공개 정적인 메소드

Create a Box4i by providing the minimum extent and the size of each side.
public static Relative ( Vector4i min, Vector4i size, Box4i &result ) : void
min Vector4i
size Vector4i
result Box4i
리턴 void

ToString() 공개 메소드

Convert to a string representation of the Box4i.
public ToString ( ) : string
리턴 string

ToString() 공개 메소드

Convert to a string representation of the Box4i.
public ToString ( string format, IFormatProvider provider ) : string
format string
provider IFormatProvider
리턴 string

프로퍼티 상세

Max 공개적으로 프로퍼티

The maximum extents of the Box4i.
public Vector4i Max
리턴 Vector4i

Min 공개적으로 프로퍼티

The minimum extents of the Box4i.
public Vector4i Min
리턴 Vector4i

Zero 공개적으로 정적으로 프로퍼티

Get an empty Box4i centred on the origin.
public static Box4i Zero
리턴 Box4i