C# Class Glare.Box4i

A four-dimensional box that uses Int32 elements.
Afficher le fichier Open project: Burton-Radons/Alexandria Class Usage Examples

Méthodes publiques

Свойство Type Description
Max Vector4i
Min Vector4i
Zero Box4i

Méthodes publiques

Méthode Description
Box4i ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 maxX, Int32 maxY, Int32 maxZ, Int32 maxW ) : System

Create a Box4i by providing minimum and maximum extents.

Box4i ( Vector4i min, Vector4i max ) : System

Create a Box4i by providing minimum and maximum extents.

Distance ( Vector4i point ) : double

Get the closest distance between this Box4i and the Vector4i.

Intersect ( Vector4i point ) : Containment

Get the intersection type between this box and the point.

NearestPointTo ( Vector4i point ) : Vector4i

Get the nearest point between this Box4i and a Vector4i. If the Vector4i is inside this Box4i, it is returned untouched.

NearestPointTo ( Vector4i &point, Vector4i &result ) : void

Get the nearest point between this Box4i and a Vector4i. If the Vector4i is inside this Box4i, it is returned untouched.

Overlaps ( Vector4i point ) : bool

Get whether this Box4i inclusively intersects with the Vector4i.

Random ( Random rng ) : Vector4i

Get a random position within the box.

Random ( Random rng, Vector4i &result ) : void

Get a random position within the box.

Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 sizeX, Int32 sizeY, Int32 sizeZ, Int32 sizeW ) : Box4i

Create a Box4i by providing the minimum extent and the size of each side.

Relative ( Vector4i min, Vector4i size ) : Box4i

Create a Box4i by providing the minimum extent and the size of each side.

Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 sizeX, Int32 sizeY, Int32 sizeZ, Int32 sizeW, Box4i &result ) : void

Create a Box4i by providing the minimum extent and the size of each side.

Relative ( Vector4i min, Vector4i size, Box4i &result ) : void

Create a Box4i by providing the minimum extent and the size of each side.

ToString ( ) : string

Convert to a string representation of the Box4i.

ToString ( string format, IFormatProvider provider ) : string

Convert to a string representation of the Box4i.

Method Details

Box4i() public méthode

Create a Box4i by providing minimum and maximum extents.
public Box4i ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 maxX, Int32 maxY, Int32 maxZ, Int32 maxW ) : System
minX System.Int32
minY System.Int32
minZ System.Int32
minW System.Int32
maxX System.Int32
maxY System.Int32
maxZ System.Int32
maxW System.Int32
Résultat System

Box4i() public méthode

Create a Box4i by providing minimum and maximum extents.
public Box4i ( Vector4i min, Vector4i max ) : System
min Vector4i
max Vector4i
Résultat System

Distance() public méthode

Get the closest distance between this Box4i and the Vector4i.
public Distance ( Vector4i point ) : double
point Vector4i
Résultat double

Intersect() public méthode

Get the intersection type between this box and the point.
public Intersect ( Vector4i point ) : Containment
point Vector4i
Résultat Containment

NearestPointTo() public méthode

Get the nearest point between this Box4i and a Vector4i. If the Vector4i is inside this Box4i, it is returned untouched.
public NearestPointTo ( Vector4i point ) : Vector4i
point Vector4i
Résultat Vector4i

NearestPointTo() public méthode

Get the nearest point between this Box4i and a Vector4i. If the Vector4i is inside this Box4i, it is returned untouched.
public NearestPointTo ( Vector4i &point, Vector4i &result ) : void
point Vector4i
result Vector4i
Résultat void

Overlaps() public méthode

Get whether this Box4i inclusively intersects with the Vector4i.
public Overlaps ( Vector4i point ) : bool
point Vector4i
Résultat bool

Random() public méthode

Get a random position within the box.
public Random ( Random rng ) : Vector4i
rng System.Random
Résultat Vector4i

Random() public méthode

Get a random position within the box.
public Random ( Random rng, Vector4i &result ) : void
rng System.Random
result Vector4i
Résultat void

Relative() public static méthode

Create a Box4i by providing the minimum extent and the size of each side.
public static Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 sizeX, Int32 sizeY, Int32 sizeZ, Int32 sizeW ) : Box4i
minX System.Int32
minY System.Int32
minZ System.Int32
minW System.Int32
sizeX System.Int32
sizeY System.Int32
sizeZ System.Int32
sizeW System.Int32
Résultat Box4i

Relative() public static méthode

Create a Box4i by providing the minimum extent and the size of each side.
public static Relative ( Vector4i min, Vector4i size ) : Box4i
min Vector4i
size Vector4i
Résultat Box4i

Relative() public static méthode

Create a Box4i by providing the minimum extent and the size of each side.
public static Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 minW, Int32 sizeX, Int32 sizeY, Int32 sizeZ, Int32 sizeW, Box4i &result ) : void
minX System.Int32
minY System.Int32
minZ System.Int32
minW System.Int32
sizeX System.Int32
sizeY System.Int32
sizeZ System.Int32
sizeW System.Int32
result Box4i
Résultat void

Relative() public static méthode

Create a Box4i by providing the minimum extent and the size of each side.
public static Relative ( Vector4i min, Vector4i size, Box4i &result ) : void
min Vector4i
size Vector4i
result Box4i
Résultat void

ToString() public méthode

Convert to a string representation of the Box4i.
public ToString ( ) : string
Résultat string

ToString() public méthode

Convert to a string representation of the Box4i.
public ToString ( string format, IFormatProvider provider ) : string
format string
provider IFormatProvider
Résultat string

Property Details

Max public_oe property

The maximum extents of the Box4i.
public Vector4i Max
Résultat Vector4i

Min public_oe property

The minimum extents of the Box4i.
public Vector4i Min
Résultat Vector4i

Zero public_oe static_oe property

Get an empty Box4i centred on the origin.
public static Box4i Zero
Résultat Box4i